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Lexus CT - Recom Farmhouse

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  • Lexus CT - Recom Farmhouse

    Hi all.

    I can finally share with you our first pieces of work rendered with Vray.

    Click image for larger version

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    Click image for larger version

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    The main reason we chose to move to Vray for this project was because of Vray RT and it's native support for geometry lights and the ability to interactively light the car using our light streak rig. (something not possible out of the box with our other renderers )

    We were amazed at how stable RT for Maya was in the beta stage and how much it supported.

    Without Vray RT this job would have been pretty painful.

    Look forward to using vray more in the future and meeting some of the Chaos team at FMX.

    Best,

    Richard

    richard[at]recomfarmhouse[dot]com
    recomfarmhouse

  • #2
    Richard, cars looks great

    did u use carpaint shader or basic vray shader?

    cheers

    Comment


    • #3
      Thanks Bazuka.

      I got to use the car paint shader for the shots thanks to its release in the nightly builds. I did not use the flakes element though just because I did not get time when testing the shader to experiment with that part. We could see we could get results we wanted without them so we did not bother. But will definately be looking to use them in the future.

      Most of my time was spent trying to match the vray car paint shader to custom measured brdf car paint shaders we have for mental ray. I got them in the region, not exact as not possible, but close enough, then played with getting a more extreme contrast effect for the style of the shots.

      Best,

      Rich

      Comment


      • #4
        Hey Rich, good to see you here.
        How are you getting on with vray ?

        Comment


        • #5
          Hey Rob.

          Yeah going ok. Trying to use it more at work. At the moment we seem to be doing projects of cars that we already have prepped for MR so quicker and easier with these to just stick with MR rather than move them to vray.

          But working on a portfolio piece for a photographer at the moment and using vray for that.

          Only struggle with it so far has been getting a correct working ground plane, shadow catching material. (That works like mip_matteshadow shader, with differential shading) Do not think possible yet.

          Best,

          Rich

          Comment


          • #6
            Originally posted by chuckie7413 View Post
            Only struggle with it so far has been getting a correct working ground plane, shadow catching material. (That works like mip_matteshadow shader, with differential shading) Do not think possible yet.
            I thought that was working, with the material wrapper ?
            If not, possible to post an example of what it's doing in MR ?

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            • #7
              well it works to an extent. I can catch the shadow fine but I want to project the backplate onto the ground plane so the car picks up the correct reflection from the ground. The plate being projected onto the ground plane should not pick up anymore light than it already has, so plugging it into the diffuse of a vrayMtl would be incorrect as it is then lit by the lights in the scene. However if I use a vrayLightMtl (or surface shader) the shadows do not calculate correctly on the ground plane, so I get correct reflection from the ground onto the car but with no car shadow information. Which is not right. (workaround would be to render a quick car shadow pass, comp that into the backplate and then project that) but would be better to be able to do it in one correctly.

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              • #8
                Right I think I see, I'll have to set up a test and follow what you've said.
                If it is the case of it not working quite right, perhaps a new thread describing what you've said will help get it working like mip_matteshadow ?

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                • #9
                  There is this.

                  http://www.chaosgroup.com/forums/vbu...VRayMtlWrapper
                  Last edited by chuckie7413; 28-06-2011, 06:24 AM.

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                  • #10
                    Originally posted by chuckie7413 View Post
                    Cool, there is also this as well:
                    http://www.chaosgroup.com/forums/vbu...nd-reflections

                    Comment


                    • #11
                      Very nice. Looks a bit like the Lexus ct here that I worked on.
                      www.youtube.com/watch?v=HVw1fNxgPCQ

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                      • #12
                        hehe. That is because it was part of the same project!

                        We were the company tasked with doing the print shot for that campaign while you guys were working on the animation.

                        We used your street assets for the background. Nice models.

                        Best,

                        Rich

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                        • #13
                          oops double post sorry

                          Comment


                          • #14
                            Ah hah! I thought that looked familiar So you used vray for yours? That commercial was a mishmash of Mental ray, and the car being rendered somewhere else using
                            the Maxwell renderer, and us doing a pass on our end for reflection and putting it back on in comp. Crazy. ... btw.. we switched to Vray after that.

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                            • #15
                              yeah we switched and changed to vray specifically for this job as we needed the ability to use geometry lights with IPR (Vray RT). This was not possible with maya and mr.

                              Yeah when we received the initial cad data it had been prepped in Maxwell.

                              We have not completely moved over to vray yet, we are still trying to workout a good production pipeline with it and have been halted with that as a lot of pur recent projects have been to update old projects that were already set up and rendered using mental ray.

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