Originally posted by ajroane
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Tripod lamp
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No, but I really like it when the smoothing modifier is still in the stack for Max models. Even if I have to tweak the smoothing level for a dozen separate pieces of the model, that doesn't bother me. If I know the lamp will be secondary in the scene, and 30 feet away from the camera then I may take the smoothing off all together.
I don't have an ultra-high end computer, and I do run in to poly-count issues when projects start getting finalized. I'm a rendering guy at an architectural firm, and my projects get really unproductive if I let them get above 2 million polys. The issues are mostly related to slow viewport performance; rendering high-poly stuff is not usually an issue. With an object like your new lamp I would make it in to a VrayProxy object for sure.
I'm also a bit hypocritical. I have to admit that I went over my own Turbosquid models last night, and I found one of my own models that had no poly-count listed, and I only have 8 models for sell. So I apologize for my hypocrisy. BBB3 is a good example, it seems like all of his stuff has the count listed.
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