Announcement

Collapse
No announcement yet.

8Ball

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    8Ball

    Thanx i'll trie it ...

    Comment


    • #17
      8Ball

      very good work!
      how did u make the metal & transparent plastic material ?

      Comment


      • #18
        8Ball

        Hello all!

        Its been a long time since I posted any images in this forum, truly sorry - its just that work has a way catching up to you when you least expect or want it to.

        Below is a re-rendering of 8Ball at a much higher resolution. I had to remake the materials (10 minute job in all), and reset the light as well. Scene settings are basically out of the box - not much change there. There are some AA issues that I plan to iron out before I re-render this again.

        Great job Joe, Corey and Vlado. I really like the material editor Joe. Looking back at the standard Rhino material editor its an huge improvement, I hope to see it evolve even more.



        /BlueShift

        Comment


        • #19
          8Ball

          @Ivan

          Metal has the diffuse set to orange, with the reflections set to fresnel and pure white reflection with a pure black refraction. After this adjust the reflection IOR to a high value, above 6.

          Glass is made by making the diffuse slot black and adjusting the transparency slot.


          /BlueShift

          Comment


          • #20
            8Ball

            Originally posted by joeb
            Also the need to process the geometry table for each render has been resolved. I hope this makes all of your work flow easier.
            Thank you for fixing this! And very nice renders!

            Bill

            Comment


            • #21
              8Ball

              Update:




              /BlueShift

              Comment


              • #22
                8Ball

                A little post processing:




                /BlueShift

                Comment


                • #23
                  8Ball

                  Hi,

                  my children (7/2) and I, we have discuss your last images.
                  We think, the previous posted (15 april) looks better. The new set is to dark and confusing for us. Is the robot standing in black liquid? Why is there a red sofa behind the robot?

                  The idea of the tube is interesting. If you like to do liquid, I would use davids ruttens random surface on it, so that it look like waves. Also, the red antenna on the head is ... . I think, some rung on the wall could be nice. I would emotional support the opening in the ceiling. An exit? Mystery.

                  Also, the red and green lights on the head are to homogen. Maybe you can use a map with a little fallof to the edges. The colors are to clean, looks like pure red and pure green. Maybe, if you use less intensity the aliasing effect will be less.

                  Cool Model.
                  www.simulacrum.de - visualization for designer and architects

                  Comment


                  • #24
                    8Ball

                    Hi

                    Thanks for the C&C. Yes the scene is a little too dark, but this is just an intermediate render.

                    Thanks for the tip on making more believable water surface, I tried for some time to make ripples or waves of some sort on the surface without any luck. The liquid is in fact a dark green and had a fog applied to it so that objects near the surface (but still in the water) would appear slightly visible.

                    There is an opening in the roof, its just not visible in the camera. If you look closely at the reflections on the bot you can make out the opening. The red "sofa" is not a sofa but in fact a red light at the end of the back of the tunnel, if you look closely at it you can make out the light bounces on the roof and walls of the tunnel.

                    The red and green lights I agree with again, they didn't turn out quite like I expected. That's mostly because its a dark scene and the lights are self illuminating materials as opposed to the other scene where there was more light in it. I'll give falloff mapping a shot, lets see how it goes.


                    /BlueShift

                    Comment

                    Working...
                    X