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The edges of your glass are very dark. Do you have double sided enabled in your glass material? Make sure it's disabled and reflect on backside is enabled. Then try to rerender and see if you like the image better.
I like the new material editor's options, nice work guys - now all you have to figure out is how to store them in a central repository.
The track mouse while rendering makes rendering interesting. Vlado, you should add an overlay that lets you play mine sweeper in the VFB - now that's something that no raytracer will ever have
Hi mi name is guillermo vera and liked your work. I have a question, who trapsrency in your bottle, this not color, who generated trnasparencia whit color, sorry for my english. bye
Hola mi nombre es guillermo vera me gusta tu trabajo, tengo unas preguntas para ti, como generas el material transparente sin color como en tu botella, y como se puede generar tranaprencia con color. Lamento mi mal ingles adios
The glass material is easy to make. Turn the refraction and reflection colors to white, take the diffuse color to a black and check the fresnel reflection check box. Also make sure that you have "double sided" unchecked in the options or your glass will turn out being very dark.
The white reflections that appear on the glass are from the vray planar lights. Just place them as you would normal lights and make them large.
Great job...., the glass and lighting are great, however, I think the coke had a better color in the first render. Antway it is still an excelent work.
Gotta question: how do you change the stamps' properties? I've been able to change font, font color and position, but no options to make it transparent or another color....
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