Started working on this ages ago then forgot about it.
Now i have made a few changes and here is what i have done so far, lots of modeling still to come.
15mins render time each seems abit high. lighting done with 1 area light outside the window, the tiles has had its GI recieve lowered abit so they dont get blow out, and the GI Generate has been increased to compensate and also brighten up the room. But it seems that increasing GI Generate for an object also increase render time considerably.
Irradiance map set to low, hsph 50 interp 20 & adaptive AA
Also the tiles have a vray displacement map on their as well... just to add to the realism..
Still lots of work tho...let me know what you think.
weird AA on window frame...need to fix that.
Now i have made a few changes and here is what i have done so far, lots of modeling still to come.
15mins render time each seems abit high. lighting done with 1 area light outside the window, the tiles has had its GI recieve lowered abit so they dont get blow out, and the GI Generate has been increased to compensate and also brighten up the room. But it seems that increasing GI Generate for an object also increase render time considerably.
Irradiance map set to low, hsph 50 interp 20 & adaptive AA
Also the tiles have a vray displacement map on their as well... just to add to the realism..
Still lots of work tho...let me know what you think.
weird AA on window frame...need to fix that.
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