If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
... I delete the diffuse layer at glass materials. Works fine.
does this improve fresnel reflection too?
by they way i talked to a max-guy and asked him about his glass settings. he told me that he never uses fresnel, but rather controls transparency by a ramp-map. this is easily possible in max, unfortunately not in rhino i think.
your max guy is right, but you can tweak your reflections by raising the reflection ior under the vray settings, i think that will somehow "flatten" the exponetial fresnell curve, so you reflections will become stronger...
well it depends, when you stick to vray materials, the highest intensity is a 255/255/255 white in the reflection slot, which is influenced by ior in conjunction with fresnell and the refraction of the material (the more opaque, the more reflective, the less transparent). However you can also use a standard max material with a vray reflection map applied to the reflection slot and in this case you are able to boost reflection further on if i remember right...
Andy, good to know, so Vray is not the bottle neck, it's the interface. I hope Corey will give it free.
well, i am not sure if I made it clear enough, the enhanced functionality of the reflection settings are actually part of the native 3D studio material not vray, so it is not an interface issue. Anyway I have not used this functionality for a very long time, because i am content with the vray material since it`s support for separate ior settings for reflection and refraction.
... I delete the diffuse layer at glass materials. Works fine.
does this improve fresnel reflection too?
by they way i talked to a max-guy and asked him about his glass settings. he told me that he never uses fresnel, but rather controls transparency by a ramp-map. this is easily possible in max, unfortunately not in rhino i think.
My focus right now is on procedural textures...and ramp is one them. So soon enough that will be entirely possible
Andy, good to know, so Vray is not the bottle neck, it's the interface. I hope Corey will give it free.
well, i am not sure if I made it clear enough, the enhanced functionality of the reflection settings are actually part of the native 3D studio material not vray, so it is not an interface issue. Anyway I have not used this functionality for a very long time, because i am content with the vray material since it`s support for separate ior settings for reflection and refraction.
Andy
I'd say about 90% of the actual "VRay" in VRay for Max is available to us. A lot of the limitations is that we do not yet have interface for some features. We're very close with materials, but we are still lacking some things.
What did you mean with "native 3D studio material"? The vray engine is the same, so it should not be a problem to use higher values at Rhino too or?
I attached a screenshot of 3D studio. The parameters which affect the reflection are marked red. Although these settings are no vray and vray is the renderengine, they still influence the outcome...
The reflection map will be available once I have procedural textures worked out. The reason that reflection map is no available now is because its spot is taken with the vray TexFresnel. However, since I'm working on pulling that interface together I will restore the ability to put whatever map you please on it. Keep in mind, the "M" that used to be next to "Reflection" in our interface is actually the exact same "M" as is next to "Reflection Filter" now. The ability to put a reflection map on has never been allowed due to the reason above. This will all change as soon as the procedural texture stuff is straightened out. This means the user will be able to decide whether they want to put a TexFresnel on as a reflection map, or if they want a Ramp, or whatever else. I hope this makes sense
Comment