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  • #16
    Cafe Bawag

    ... I delete the diffuse layer at glass materials. Works fine.
    www.simulacrum.de - visualization for designer and architects

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    • #17
      Cafe Bawag

      good trick... brutal but efficient

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      • #18
        Cafe Bawag

        www.simulacrum.de - visualization for designer and architects

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        • #19
          Cafe Bawag

          Originally posted by Micha
          ... I delete the diffuse layer at glass materials. Works fine.
          does this improve fresnel reflection too?

          by they way i talked to a max-guy and asked him about his glass settings. he told me that he never uses fresnel, but rather controls transparency by a ramp-map. this is easily possible in max, unfortunately not in rhino i think.

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          • #20
            Cafe Bawag

            @ oluv

            your max guy is right, but you can tweak your reflections by raising the reflection ior under the vray settings, i think that will somehow "flatten" the exponetial fresnell curve, so you reflections will become stronger...

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            • #21
              Cafe Bawag

              Is in Max the reflection intensity limited too?
              www.simulacrum.de - visualization for designer and architects

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              • #22
                Cafe Bawag

                @Micha:

                well it depends, when you stick to vray materials, the highest intensity is a 255/255/255 white in the reflection slot, which is influenced by ior in conjunction with fresnell and the refraction of the material (the more opaque, the more reflective, the less transparent). However you can also use a standard max material with a vray reflection map applied to the reflection slot and in this case you are able to boost reflection further on if i remember right...

                Andy

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                • #23
                  Cafe Bawag

                  Andy, good to know, so Vray is not the bottle neck, it's the interface. I hope Corey will give it free.
                  www.simulacrum.de - visualization for designer and architects

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                  • #24
                    Cafe Bawag

                    Originally posted by Micha
                    Andy, good to know, so Vray is not the bottle neck, it's the interface. I hope Corey will give it free.
                    well, i am not sure if I made it clear enough, the enhanced functionality of the reflection settings are actually part of the native 3D studio material not vray, so it is not an interface issue. Anyway I have not used this functionality for a very long time, because i am content with the vray material since it`s support for separate ior settings for reflection and refraction.

                    Andy

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                    • #25
                      Cafe Bawag

                      What did you mean with "native 3D studio material"? The vray engine is the same, so it should not be a problem to use higher values at Rhino too or?
                      www.simulacrum.de - visualization for designer and architects

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                      • #26
                        Cafe Bawag

                        Originally posted by oluv
                        Originally posted by Micha
                        ... I delete the diffuse layer at glass materials. Works fine.
                        does this improve fresnel reflection too?

                        by they way i talked to a max-guy and asked him about his glass settings. he told me that he never uses fresnel, but rather controls transparency by a ramp-map. this is easily possible in max, unfortunately not in rhino i think.
                        My focus right now is on procedural textures...and ramp is one them. So soon enough that will be entirely possible
                        Best regards,
                        Joe Bacigalupa
                        Developer

                        Chaos Group

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                        • #27
                          Cafe Bawag

                          Originally posted by vcube
                          Originally posted by Micha
                          Andy, good to know, so Vray is not the bottle neck, it's the interface. I hope Corey will give it free.
                          well, i am not sure if I made it clear enough, the enhanced functionality of the reflection settings are actually part of the native 3D studio material not vray, so it is not an interface issue. Anyway I have not used this functionality for a very long time, because i am content with the vray material since it`s support for separate ior settings for reflection and refraction.

                          Andy
                          I'd say about 90% of the actual "VRay" in VRay for Max is available to us. A lot of the limitations is that we do not yet have interface for some features. We're very close with materials, but we are still lacking some things.
                          Best regards,
                          Joe Bacigalupa
                          Developer

                          Chaos Group

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                          • #28
                            Cafe Bawag

                            Originally posted by Micha
                            What did you mean with "native 3D studio material"? The vray engine is the same, so it should not be a problem to use higher values at Rhino too or?

                            I attached a screenshot of 3D studio. The parameters which affect the reflection are marked red. Although these settings are no vray and vray is the renderengine, they still influence the outcome...



                            Andy[/url]

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                            • #29
                              Cafe Bawag

                              The reflection map will be available once I have procedural textures worked out. The reason that reflection map is no available now is because its spot is taken with the vray TexFresnel. However, since I'm working on pulling that interface together I will restore the ability to put whatever map you please on it. Keep in mind, the "M" that used to be next to "Reflection" in our interface is actually the exact same "M" as is next to "Reflection Filter" now. The ability to put a reflection map on has never been allowed due to the reason above. This will all change as soon as the procedural texture stuff is straightened out. This means the user will be able to decide whether they want to put a TexFresnel on as a reflection map, or if they want a Ramp, or whatever else. I hope this makes sense
                              Best regards,
                              Joe Bacigalupa
                              Developer

                              Chaos Group

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                              • #30
                                Cafe Bawag

                                Joe, could you unlimit the reflection intensity please? Often I use now higher ior settings, but it is not what I want.
                                www.simulacrum.de - visualization for designer and architects

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