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  • #16
    ivvn Gallery

    pretty good for 10 min.
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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    • #17
      ivvn Gallery

      Originally posted by ivvn
      A new one.Why everybody are so quiet somebody say something...please
      Good start.

      ... I would not touch the reflection intensity of the ground, but try some bluryness -> 0.85. Also, I miss reflections on the furniture.

      The colors cheme of the light looks a little bit strange for me - so green-yellow. I would try to give a little blue look for the winodw and an light orange light from the left like a lamp.

      I like the small gap between the ground and the bed. Looks like in the real life, but I miss this little detail at the other objects.

      Is there a rubbing strake? If not, it is good for realism and for cleaning.
      www.simulacrum.de - visualization for designer and architects

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      • #18
        ivvn Gallery

        Yes QM/LC . Image sampler is Adaptive Subdivision-standart settings.
        Color mapping-Linear Multipliy(clamp output)

        But i use a little trick in this scene.The room has no windows.The front wall is transparent (that's the reason which make rendering faster).
        I think it's very good for prewiew
        If someone can improve the rendering time with that qulity please tell me i want at most 5min. render time

        PS:AMD Sempron 2.2Ghz ,512RAM

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        • #19
          ivvn Gallery

          Room2

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          • #20
            ivvn Gallery

            little update





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            • #21
              ivvn Gallery

              No c & c...

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              • #22
                ivvn Gallery

                well...beside the fact that I don't really like the car from the designer point of view,
                I think you must use other color than grey for your scene if you want to keep the chrome thing on your car. Now, it's just to grey everywhere.
                Try also to work on your noise and maybe it could be a good scene to perfect your dof. and do some close up shot to show your detailled modeling !
                your shadow on the ground is strong enough and this is a good point.
                Maybe give your light more on the side than just from the real top ?
                add a little bit more shine to the tires also. they must not be that square modelling but more bumpy at the lower part more than on top part.
                Angled the front wheels also...give a more dynamic movement. Rotate your camera itself so the ground is not flat. (give again more dynamism)

                Jp
                Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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