*crap posted before looking, sorry*
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grazing sheeps - grass mats for vray
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@metroberlin: i notice that u have 2 chamfer boxes hidden in ur scence (for grass-fence?). They work fine, but when i create a simply box and apply disp. to them, only top and bottom faces receive disp. What difference effects btw box and chamfer box?
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put a uvwmap modifier on it and set it to 'box'
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Yeah indeed! Look for daforce's link on page 5, it does work!!
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I've never got one thing straight with this setting. In order to get the best result, you have to use a greenish skylight, some weird color mapping numbers, and turn on its GI overrides.
When i put something else other than grass into the scene it ends up too green, if i put this grass into another enviroment, it ends up to dark or something.
And by using the recieve GI value greater than one, the shadows cast on the grass are to bright compared to the rest of the shadows in an image.
I tried darkening by first rendering the grass then using it as a bacground under a matte shadow object.
I guess it can't be as complicated as this to get nice results.
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my link on the 2nd last page still works fine!!
here let me past it for you to save reading thru the whole thread
DOWNLOAD HERE
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I also finally rendered this scene on a dual xeon 2.8Mhz, 1Gig Ram, without any tweaks: 12min. Anyone else with similar specs rendered this?
But it's also much darker than the original render. It seems there is never a reason found for this weird problem! Why would 2pc's render 1 image so differently???
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woops hehe, you know what I mean!
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well on that note flipside I have a kick ass 12mhz 8086 with a whopping 20mb HD here that I could sell you cheep to upgrade your current system :P
-daveCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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