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  • Glass



    C&C are wellcome!

  • #2
    Glass

    great!!!!

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    • #3
      Glass

      I like it. Is it possible for you to share some details on your environment/material. This is something I have had trouble with. I've gotten close, but not quite to the level of that render.
      BeavCo.

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      • #4
        Glass

        skylight; white multiplier 0.3
        background; black
        +
        i used a cylinder as circle light with an emissive layer multiplier set as 8

        Glass material; Reflection layer, reflection set to white with a fresnel map
        Diffuse layer, transparency set to white
        Refraction layer, refraction white transparency black IOR:1.6 my Fog color is RGB 118,87,209 fog multiplier 0.1

        I hope these settings will help you. if you want any further settings i can send you a "configuration" file.

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        • #5
          Glass

          Thanks a lot. I will try some of these settings and see what happens. Thanks again.
          BeavCo.

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          • #6
            Glass

            this one has a rough surface and i put some air gaps into the glass

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            • #7
              Glass

              ... and now set the color mapping to gamma 2.2.
              www.simulacrum.de - visualization for designer and architects

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              • #8
                Glass

                thanks Micha.
                I tried it but it lost its ambience, it become too bright and looked not good to me.
                is there a special thing about this gamma value (2.2)?
                i am asking that because i dont know anything about it?

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                • #9
                  Glass

                  Best you read here:
                  http://www.asgvis.com/VfRtw/bin/view/VfR/TutorialG
                  and here
                  http://www.asgvis.com/phpBB2/viewtopic.php?t=847

                  Vray calculate the lighting in a linear color space, but if you like to use images on a computer screen, you need gamma ~2.2. So you must set the output to gamma 2.2. Than you get right fresnel reflections, light and shadows. Problem: if you use textures, most this textures are corrected for gamma 2.2. If you set the output at g2.2, than your textures are corrected twice. So you must set all textures to 1/2.2=0.45. The same problem with colors, but here we have no option.
                  I hope the next SR solve this workflow problem. I count the days to get a global gamma control for colors and textures.

                  Back to your image: if you like to get a natural lighting, you must set gamma 2.2 and adjust the intensity of your lights and colors. Best you set g2.2 and the ground at white. Than you adjust the brightness of the light, so that the white ground is right. Than adjust all other colors.
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    Glass

                    Good job.
                    I want to try your some setting.Could you share u model with us?
                    Q Group For VFR: 13839574

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