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  • WIP enviroment

    Hej
    what to say, I?m not glad with it. Noise is not the problem

    @micha: I`m trying to dublicate your enviroment settings as shown in tutorial E, but using your enviroment map with a multiplier 14 does not produce the same result. It becomes fare to light.
    I use GI multiplier 0.7 light blue
    1 light source about 20 meters away for the sun (yellow)
    rest is same as in the tutorial.
    C&C Thanks


  • #2
    WIP enviroment

    what is the intensity of the sun and what kind of light is your sun ?
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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    • #3
      WIP enviroment

      It?s a rectangular light, intensity 1

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      • #4
        WIP enviroment

        you uncheked "decay" ?
        Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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        • #5
          WIP enviroment

          no, I didn,t. Should I ?

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          • #6
            WIP enviroment

            try,
            I found that decay option put too much light and the intensity don't affect something after.
            remove it. and you'll see difference between intensity 1 and 20 and 200
            also, I don't know why in my big scene the light was changing from decay to no decay etc etc sometimes even if I didn't touch the settings. weird... but try ! you'll see how it rocks after I think that the only one that stays on is ignore light normal and of course, check ON Intensity
            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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            • #7
              WIP enviroment

              I use allways the decay, because it is important for physical correct looking images. But for you sun I don't recomment a rectangular light - use the directional light and if you like to get a light soft shadow, than set radius 0.01 or like you like. test it.
              The directional light is the only light without decay. I use sun values between 0.7 ... 4 most.
              www.simulacrum.de - visualization for designer and architects

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              • #8
                WIP enviroment

                update with direktional light and little adjustments

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                • #9
                  WIP enviroment

                  can you show us a printscreen of how you implemented your Gi Map ?
                  I think that we don't feel it too much now.
                  Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                  • #10
                    WIP enviroment

                    Latest version.




                    Enviroment GI mapping:

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                    • #11
                      WIP enviroment

                      don't you want to reduce the intensity of the directional light and increase the GI multiplier ? your shadows are pretty strong....don't you want to rotate or modify your map to get a more saturated part in the background ?

                      what kind of reflection has your windows ?
                      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                      • #12
                        WIP enviroment

                        I did that. Then changed I the hdi enviroment and background.
                        The windows are only a reflektiv layer with fresnel on and a refraktion layer
                        with light blue refraktion.
                        I think it?s getting better. Still dont like the grass and the water. I?ll have to work on that.

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                        • #13
                          WIP enviroment

                          here what our friend micha does on Rhino forum:
                          Hallo David,

                          thank you. I have manual placed the planes. First I have create a "random"
                          group and than copy it several times. I have a billboard script, it was posted
                          here some weeks befor, but I have not used it for the test.

                          I can't not imagine how it would look, if the trees, peoples or grass would
                          be aligned to the camera. Could be it looks a little bit strange. )

                          The Flamingo grass was the inspiration for my test here. I hope, once a day
                          McNeel can open the Flamingo plants for all renderer.

                          Do you know a low poly plant system that could be used for Rhino? Vue could
                          be used, but I have not test it.

                          -Micha


                          and texture pack
                          http://news2.mcneel.com/scripts/dnew...ulacrum.de.rar
                          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                          • #14
                            WIP enviroment

                            what is the RGB of your white brick ? too white I think.
                            or did you set a bright multiplier ?
                            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                            • #15
                              WIP enviroment

                              Indeed, the bitmap I used was posted around a year ago in the newsgroup.
                              What I did was create a heightfield from it and created a solid using
                              offset. When using the dielelectric material, it appears necessary to
                              need some thickness otherwise the colour looks wrong. I chose to have a
                              block with sufficient depth to contain the submerged part of the hull.
                              The scene setup is shown in the attachment.

                              I read on the Maxwell Forum that there is a application of noise to
                              materials, which makes simulating the sea surface much easier, alike the
                              ground plane of Flamingo. This feature appears to not be implemented in
                              the Rhino Plugin, if I'm not mistaken. Still, it's only an Alpha
                              release, so I assume such features will find their way into Rhino.

                              Regards,

                              Bart

                              Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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