Splotchy light in corners
I took all your suggestions Damien and re-rendered. The changes did make for a shortened rendering time (10.5 hours) but as you can see by the linked image, there is still more tweaking that must be done. Even though now there are fewer light leaks in the corners there is a noticable splotchiness to the wall surfaces and a weird "its-made-of-stars" effect going on in the glossy floor reflection.
http://picasaweb.google.com/ggarness...34954974439570
Since I have a Friday deadline for 3 renderings, I will go ahead and render the model with emitters and photoshop the light leaks away. But I would like to figure out what settings will eliminate these problems for future reference.
Thanks,
Gunnar
I took all your suggestions Damien and re-rendered. The changes did make for a shortened rendering time (10.5 hours) but as you can see by the linked image, there is still more tweaking that must be done. Even though now there are fewer light leaks in the corners there is a noticable splotchiness to the wall surfaces and a weird "its-made-of-stars" effect going on in the glossy floor reflection.
http://picasaweb.google.com/ggarness...34954974439570
Since I have a Friday deadline for 3 renderings, I will go ahead and render the model with emitters and photoshop the light leaks away. But I would like to figure out what settings will eliminate these problems for future reference.
Thanks,
Gunnar
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