Announcement

Collapse
No announcement yet.

Interior shots

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Interior shots

    I did this a while back after seeing a render posted here on the forum. Your thoughts would be appreciated.




  • #2
    nice images......i like the first one best, very clean work.

    Natty
    Natty
    http://www.rendertime.co.uk

    Comment


    • #3
      two thumbs up!
      but the reflection on the floor are too smooth, like plastic. play woth the glossiness value.

      Comment


      • #4
        Thanks for the kind words guys.

        I agree about the floor material. It's a simbiont texture and at the time I didn't no how to apply glossy reflections to a simbiont texture. Now I do, and I may go back and rerender the scene.

        Tony

        Comment


        • #5
          Ditto on the two thumbs up, great lighting. I like the glass block and the stainless on the refer. Would you mind sharing your material settings on the stainless? I would agree with restoeboemi on the floor, however, if you start to fool around with the glossy values, your rendering times are going to go through the roof.

          Good work.

          Scott.

          Comment


          • #6
            good choice in beer

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

            Comment


            • #7
              Very friggin' nice!!!

              I love the glass brick wall!!

              Comment


              • #8
                Da_elf, I didn't know there was a choice!! Are you saying that someone else makes beer??

                Smalerbi, I know what you mean , there are a lot of glossy reflections in the scene allready. All the kitchen appliances have them and so do the window frames.

                Thanks DaForce

                Tony

                Comment


                • #9
                  any chance you could post your material settings for the glass bricks?

                  Comment


                  • #10
                    I remember this scene from a while back and its looking better all the time great work. only thing is the floor reflection should have a falloff.

                    either way looks great.

                    -dave
                    Cheers,
                    -dave
                    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                    Comment


                    • #11
                      Thanks guys and here are the setings for the Stainless Steel on the frig and appliances.

                      If anyone is interested in the glass blocks, let me know by e-mail and I'll send you the matlib and maps. I can't post the file unfortunately from my server.

                      trgraphics@ev1.net

                      Tony

                      Comment


                      • #12
                        nice pic !

                        the design look like this : http://www.chaoticdimension.com/foru...t=antialiasing

                        Comment


                        • #13
                          Thanks boz, I tried to find the post earlier to give credit for the basic design, as I mentioned in my first post, but i couldn't find it. I really like his images, as you can tell!

                          Tony

                          Comment


                          • #14
                            the frosted glass, if your refraction is 0 then its just some fakeing or something is missing?

                            Comment


                            • #15
                              The settings I posted are for the stainless steel material on the frig, not the glass blocks. There is no frosted glass in the scene, were you refering to the glass blocks?

                              Everything in cg is fakeing.

                              Tony

                              Comment

                              Working...
                              X