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I agree about the floor material. It's a simbiont texture and at the time I didn't no how to apply glossy reflections to a simbiont texture. Now I do, and I may go back and rerender the scene.
Ditto on the two thumbs up, great lighting. I like the glass block and the stainless on the refer. Would you mind sharing your material settings on the stainless? I would agree with restoeboemi on the floor, however, if you start to fool around with the glossy values, your rendering times are going to go through the roof.
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Da_elf, I didn't know there was a choice!! Are you saying that someone else makes beer??
Smalerbi, I know what you mean , there are a lot of glossy reflections in the scene allready. All the kitchen appliances have them and so do the window frames.
I remember this scene from a while back and its looking better all the time great work. only thing is the floor reflection should have a falloff.
either way looks great.
-dave
Cheers,
-dave
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Thanks guys and here are the setings for the Stainless Steel on the frig and appliances.
If anyone is interested in the glass blocks, let me know by e-mail and I'll send you the matlib and maps. I can't post the file unfortunately from my server.
Thanks boz, I tried to find the post earlier to give credit for the basic design, as I mentioned in my first post, but i couldn't find it. I really like his images, as you can tell!
The settings I posted are for the stainless steel material on the frig, not the glass blocks. There is no frosted glass in the scene, were you refering to the glass blocks?
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