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Geometry-based anisotropy

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  • Geometry-based anisotropy

    HERE is a brutal hardcore animation rendering for true anisotropy. Its not an effect or mapping, its TRUE anisotropy !

    This is a close-up of the microscopic CD geometry profile:



    CD has 80000 faces, approx 15min/frame with HDRI env and AA set to 0;3 (as u can see its not enough...)

    Crazy, isn't it ?

  • #2
    Crasy? Looks wonderfull!

    Congrats,

    Gonçalo

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    • #3
      are you bored ? crazy ? mega-crazy !! but it looks great !!

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      • #4
        very very nice.

        How did you animated the cd? was it just simple dynamics, or did you continue your crazyness and animate it by hand?

        The way the cd moves at the end as its spinning around its pretty good!

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        • #5
          is that muck on the CD just the QT compression? looks sweet though

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #6
            Superlative!! Don't tell me you animated that by hand... The anisotropy is drooly

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            • #7
              sweeeeeeet!

              -dave
              Cheers,
              -dave
              â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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              • #8
                Wow!
                Eric Boer
                Dev

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                • #9
                  another freak!

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                  • #10
                    Dynamics is done with reactor (i discovered it last week, and it's awesome!)
                    I didn't render all the sequence (3 secs more) cause it was too long...

                    Da-Elf, the "muck" is the lack of AA sampling...
                    (such geometry with so small dents would have need better AA)

                    This helped me understanding anisotropy

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                    • #11
                      good old reactor hey, well it has really worked a treat.

                      Was as simple as giving the cd some weight and makeing the floor a collision body, and then just dropping the cd?

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                      • #12
                        honestly i think simcloth could have done it better. hehehe
                        but im just a big wuss for simcloth. your distance is too much between the floor and the disk though

                        ---------------------------------------------------
                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
                        stupid questions the forum can answer.

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                        • #13
                          I tried simcloth before reactor... results were too much unrealistic

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