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VW type2r .WIP!

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  • VW type2r .WIP!

    WIP!
    Concept bus, based on old type2. It's a project for my university. C&C are welcome :P



  • #2
    Re: VW type2r .WIP!

    Funny car. Good Vray start.

    Only the deep shadows ... Do you use Rhino 4 and one of the latest Beta? If yes, than enable output gamma 2.2 and correct textures/colors at the global switch options.
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: VW type2r .WIP!

      Rhino 3 sr5. I need some help for the front lights too(trying to make a xenon light)
      http://www.tuning.sk/images/news/as_...ront_light.jpg

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      • #4
        Re: VW type2r .WIP!

        Rhino 3: you must use a Linear workflow setup (LWF): output gamma 2.2 and all textures corrected with gamma .45 at the texture dialog. Colors are not so easy to correct, you can go by trial and error or create a color texture and use the gamma correction of the texture dialog again.
        It's a must, any other is wrong.

        VfRhino4 support an easy to use gamma correct workflow.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Re: VW type2r .WIP!

          very cool model and love the render. :P

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          • #6
            Re: VW type2r .WIP!

            10x,Travis Serio.There is a lot of work to do : for reaching best results :P

            Micha,i'm instaling Rhino4 now & V-ray demo 4 :P.

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            • #7
              Re: VW type2r .WIP!

              Using an emitting materials might help with doing the headlights. Simply add an emissive layer in the materials rollout and adjust the color/intensity. Also the bezel around the headlight is going to affect things as well. I would think a nice highly reflective material will do well.
              Damien Alomar<br />Generally Cool Dude

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