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Only the deep shadows ... Do you use Rhino 4 and one of the latest Beta? If yes, than enable output gamma 2.2 and correct textures/colors at the global switch options.
Rhino 3: you must use a Linear workflow setup (LWF): output gamma 2.2 and all textures corrected with gamma .45 at the texture dialog. Colors are not so easy to correct, you can go by trial and error or create a color texture and use the gamma correction of the texture dialog again.
It's a must, any other is wrong.
VfRhino4 support an easy to use gamma correct workflow.
Using an emitting materials might help with doing the headlights. Simply add an emissive layer in the materials rollout and adjust the color/intensity. Also the bezel around the headlight is going to affect things as well. I would think a nice highly reflective material will do well.
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