Hi all,
An experiment on water and light.
I used default sky and 'blended' a sky image afterwards in Pshop (using the alpha channel that is saved with the .png image).
One of the sails has an inverted face.
A question:
The water is a vraylinked material. It renders with bump map. All ok.
During editing workflow on the model, however, I felt the need to rescale the entire model. Since I had to re-map some textures including the water material, I deleted the vraylinked material and linked it again (from the new made water SU material). However, this time, it doesn't work anymore and bump map doesn't show on the renderings.
Is 'vraylinking' of materials a 'one time' thing only?
How can I re-link a SU material that has been edited (=new texture and remapped in SU)?
Thanks in advance.Help on this is very much appreciated.
This is the image I had before my issue came up.
An experiment on water and light.
I used default sky and 'blended' a sky image afterwards in Pshop (using the alpha channel that is saved with the .png image).
One of the sails has an inverted face.
A question:
The water is a vraylinked material. It renders with bump map. All ok.
During editing workflow on the model, however, I felt the need to rescale the entire model. Since I had to re-map some textures including the water material, I deleted the vraylinked material and linked it again (from the new made water SU material). However, this time, it doesn't work anymore and bump map doesn't show on the renderings.
Is 'vraylinking' of materials a 'one time' thing only?
How can I re-link a SU material that has been edited (=new texture and remapped in SU)?
Thanks in advance.Help on this is very much appreciated.
This is the image I had before my issue came up.
Comment