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My second attemp at a simple bench and light

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  • My second attemp at a simple bench and light

    All other setting are default if not mentioned

    Global switches - Lighting - (Lights, shadow)on, (default lights, hidden lights,
    Show GI Only) off
    - Gamma Correction - (Output)2.2,
    (Correct RGB and Correct LDR Textures) on

    Camera - Shutter speed - 60 (1/60th), Film width 56, F-Number 16, ISO 50

    Environment - GI(skylight) 0.9 colour R204,G229,B255 "M" set to sky with Turbidity of 2
    Background 0.8 colour R006, G189, Blue 204
    "M" set to sky with Turbidity of 2

    Image Sampler - Adaptive QMC, Min Subdivs 1, Max Subdivs 250
    Antialiasing filter "on" , area, size 1.5

    Displacement - Edge length(pix) 10, Max Subdivs 256, Amount 3

    Indirect Illumination - Primary - Irradiance Map, Secondary - Light Cache

    Irradiance Map - Basic Parameters - Min rate -2, Max Rate 1,
    Hsph. Subdivs 200, Samples 300
    Detail enhancement - "on", scale screen, Radius 60

    Light Cache - Calculation Parameters - Subdivs 2000, Sample size 0.1, Num. Phases 4

    Output size 2048 X 1536

    Materials used in model - all of them are available off the ASGVIS site,
    Wood - Pine boards worn, Diffuse "M", UVW Transform,
    Repeat u 0.01, v 0.01
    Tile was unticked, Override set to 0.7
    Maps, Bump map selectecd and the
    black and white bitmap was selected
    and same settings as Diffuse were used.
    Grass - I am using the grass of the ASGVIS site
    but with a 0.5 blend with a photograph
    of grass I took. Repeat u 0.01, v 0.01

    Lighting in model - I set the sun to very late in the evening so as to give the lantern light more effect.
    then I used 5 rectangular lights in a cube that fit inside the lantern, I set them to doublesided, and invisible, then set the colour to R255, G255, B215 (slight yellow) and the intensity of each light to 2000. then I put a round sphere in the middle and gave it an emmisive layer and set that intensity to 10000 to try and represent a light bulb with the same colour as above.
    The glass around the lantern is standard glass with a slight yellow fog, but looking at it now it looks light i nead to increase the fog intensity to match the yellow light coming from the rectangular lights.

    Any criticism? any comments?? and last of all - please give me a pat on my back - LOOK at the render time !!!! £!hours and 25 mins, is that commitment?
    Im using a P4 1.8 with 256mb ram and a old 32mb radeon 7500

    Yes I am hopefully trying to save up to buy a new machine because I think I really want to get involved in rendering scenes both interiors and exteriors both for the Architecture company I work for and for fun.

    Regards

  • #2
    Re: My second attemp at a simple bench and light

    One thing I would like to know is how you can fit the texture to a specific size area, if you look at the wood on the bench you will see that the wood texture for the old planks is about one plank for every one and a half in the render, so you get the "Gap" halfway through a plank, hopefully you know what I mean. and also, my grass in the background, how do you soften the edges between tiles on the grass??? the only thing I can think of is post editing it in PS? but im trying to get pictures as good as I can without editing them for now.
    thanks

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    • #3
      Re: My second attemp at a simple bench and light

      Gareth
      You are very patient indeed - 3+ hrs !!
      Image looks good. maybe the large number of lights that you have in use are making for the long render times. Personally I would see if it still renders well with maybe only one light.
      As for the textures, yes, in sketchup you can reposition (and re-size) the texture on an individual surface so avoiding the plank joins clashing with the model.
      Also, while you are trying grass, give 'michas grass' (search this forum) a try as it gives very good results with no tiling. I usually do a bit of PS work to soften the edges of grass - its quick and easy and makes it look more natural.

      Good luck

      David
      Sketchup 2015
      Vray version 2.00
      www.davidcauldwell.co.uk

      Comment


      • #4
        Re: My second attemp at a simple bench and light

        Is that 31 hours for that rander ?

        Comment


        • #5
          Re: My second attemp at a simple bench and light

          Yes - its 31 hours.....it took freaking ages....I defiantly need a new computer

          thanks for the input David, ill have a look into the grass issue, but the wood issue I still do not understand, I know how you can resize and rotate textures applied in SU, and that system works well, but the above scene has got no SU textures in it, it is all that gray SU colour, the textures are applied from Vray. I suppose I could have used the Vray linked material system, but I dont want to use the wood out of SU i want to use the wooden planks texture from the download section, it looks much better. Maybe i'm missing something obvious??

          Comment


          • #6
            Re: My second attemp at a simple bench and light

            Gareth
            31 hrs (!). You have to do something about that! Vray is regarded as fast compared to some renderers!!

            I find it much easier to manipulate the textures in sketchup (several threads about this on this forum).
            I am sure that you could still import a texture from elsewhere (ie vray) into sketchup. I've imported textures I've downloaded from various sites and then used sketchup to sort them out. At the moment doing it in vray is at best difficult and sometimes downright impossible. (Just try getting rid of a texture once you've applied it - you can't!)

            Good Luck

            David
            Sketchup 2015
            Vray version 2.00
            www.davidcauldwell.co.uk

            Comment

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