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EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
will u be doin a slower render version!
this thing would be a cracker if u could add displacement to the roof tiles and the stone cladding!!! and give the car materials a some reflective properties!
the concrete pavement in the foreground in the second image doesn't look rite... the first image's is better!
oh and if possible add curtains inside those windows!
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Originally posted by jenujacob
will u be doin a slower render version!
this thing would be a cracker if u could add displacement to the roof tiles and the stone cladding!!! and give the car materials a some reflective properties!
the concrete pavement in the foreground in the second image doesn't look rite... the first image's is better!
oh and if possible add curtains inside those windows!
Yeah...Noted! Thanks for the C&C's. The thing is, this is an actual project with deadlines involved. Anyway, I'll try to add those if time permits.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Mike
There are some good ground textures here (you might have to adjust them to suit) http://www.cgtextures.com/
If you put an image in the environment-background slot as an 'environment' you can get some good reflections off your windows which will help with the realism.
I think your roof tiles look ok - quite realistic at this angle.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Originally posted by dcauldwell
Mike
There are some good ground textures here (you might have to adjust them to suit) http://www.cgtextures.com/
If you put an image in the environment-background slot as an 'environment' you can get some good reflections off your windows which will help with the realism.
I think your roof tiles look ok - quite realistic at this angle.
Good Luck
David
Thanks David! Will look around and see what I can do.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
mike this is already good for intial presentation. and i think the setup and model is good. perhaps you can add metal reflection(look at rhino help how they do the material for car metals--- double reflections), bumps, refelction on those lamps, more reflection on the glass, slight soft shadow, etc.. it may take a abit longer rendering but it will gonna be one of the best exterior render here.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Originally posted by dcauldwell
Mike
There are some good ground textures here (you might have to adjust them to suit) http://www.cgtextures.com/
If you put an image in the environment-background slot as an 'environment' you can get some good reflections off your windows which will help with the realism.
I think your roof tiles look ok - quite realistic at this angle.
Good Luck
David
David, I tried putting an image in the environment slot but it didn't work out well. The sky turned all black and the glass turned off its reflective properties. Why is that so?
I attached the image and set it as environment, as well as texture but still negative. How can I put a better reflection on my glass? Do I have to put billboards in front? Put HDRI in the env settings?
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Originally posted by nomeradona
mike this is already good for intial presentation. and i think the setup and model is good. perhaps you can add metal reflection(look at rhino help how they do the material for car metals--- double reflections), bumps, refelction on those lamps, more reflection on the glass, slight soft shadow, etc.. it may take a abit longer rendering but it will gonna be one of the best exterior render here.
Salamat Nomer. I tried rendering another image and tried to put the reflections on the car, displaced the bricks, and put bumps on the floors, unfortunately, it didn't work quite well. My pc froze because of lack of RAM. I only have 1gb of RAM and some system resources are eating it all up. I wish I could have additional RAM up my sleeve.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Mike
David, I tried putting an image in the environment slot but it didn't work out well. The sky turned all black and the glass turned off its reflective properties. Why is that so?
I attached the image and set it as environment, as well as texture but still negative. How can I put a better reflection on my glass? Do I have to put billboards in front? Put HDRI in the env settings?
It sounds to me like the bitmap multiplier for the image you have use needs wanging-up. I set regular jpg's to about 50000 like this (also note the other settings)
Billboards - I now only used these if the 'environment' background doesn't give me the correct reflection. So then I position a billboard, where it will reflect in a particular window.
If I was you I would keep the car simple - just add a reflection layer to the material, after all, the image is not about the car but the building.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Updated perspective
Displacement on roof tiles, put curtains, changed the road texture map, put hdri on the env settings. I'll try to make another one with soft shadows.
Special thanks to Jenu, Nomer & David for their tips & suggestions!
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Anybody here wanna comment on my revised exterior perspective? Need some inputs... Thanks!
I'm now working on the reflective layers & displacement issues. So far, i've incorporated them and cut the file by half.
Re: EXTERIOR PERSPECTIVE USING VRAY FOR SU(red car + blue car)
Mike
Its looking good. As you say, softer shadows would be nice. Have you got a background with some blue sky - to match your sunny view?
I'm still not sure about those concrete textures, but everything else is fine.
Regards
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