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incredible. Just amazing. I'm an architecture student and that's what i need for my projects. I know that it would be very long to explain how did you postproduct the image, but can we spect some little explanation??? please???
I got also a architecture degree, did my time in some offices, now we just started our 3D company.
About the rendering, I'm not a power user of photoshop I learn slowly and use a lot of basic techniques ( masks, gradient with different blending, blurs,..) can't really explain :-\
Oh yeah , one of my greatest hinds : my partner and I bought a Nikon D80 and we take as much pictures we can. We have know a huge library of grasses, skies, facades, trees, peoples,... just cut, paste and crop
About Vray, yes sometimes I use EXR if I need resolution more than 4000x4000px but I try to optimize the rendering time ( 1 hour ) and spend all the energy in Photoshop. I think it is the better way to express the creativity and make our work different than the other 3D companies
Second Hints, I manage to create masks ( Material ID, or Object ID ) to simplify the selection process in 'toshop.
The use of 3D engine in our company is kind of new ( from in first release of Vray actually ) before that we manage to create our renderings straight from Sketchup and 'Toshop. You can see by yourself by crawling our website www.quickit.be
Try to ask specific questions, and I would be delighted to answer them
hey I saw your website, end thare ware some nice pictures of interiors.. Wyou can see that the light is going tru the window on to the ground. It give`s a sort of bloom efffect, but only whare the light gows. How do create that??
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www.DWanimations.org | Makes your work come to life
All the greeneries are photoshoped from our image data bank. I think we got 500+ grass pictures (different point of vue, sunlight, saisons,..) same for water, skies,reflections,...
The idea is do create files easily modificable, as you know clients are rarely sure of them choices ( bricks color, glass,..) and they often ask us to drasticly change the textures.
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