Announcement

Collapse
No announcement yet.

yacht room

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • yacht room

    here is my first try of interior rendering, a room of a yacht. i am sure it can be improved it but i cant see what i have to do or what is wrong (not real).
    C&C are most wellcome.


  • #2
    Re: yacht room

    And there is the rendering? Don't post photos.

    If you like, please share the transparent plastic material in front of the window - very interesting.
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Re: yacht room

      sure Micha;

      actually it is a fake SSS material used as a source for Vray2SidedMtl for both front and back sides.

      now i realise that it needs some time to calculate that. :-\

      Comment


      • #4
        Re: yacht room

        Ah, quite simple, light blury refraction and a half transparent diffuse layer. The VfR exported only the submaterial, but I suppose, you use the "blind" material for back and front.

        Rendertime is long, but it looks phantastic real.

        Thank you.
        www.simulacrum.de - visualization for designer and architects

        Comment


        • #5
          Re: yacht room

          Good start!

          a few points, since you asked for it:

          -fix the verticals a bit
          -increase render quality (I think lowering noise treshold and upping global subdivs to 2-4 will do)
          -its all a bit too symmetrical, the cushions and blankets. Maybe also add some traces of live: a book, shoes, plant or anything like that.
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

          Comment


          • #6
            Re: yacht room

            Thank you Gijs and sorry Micha I forgot to thank you earlier :-[

            i had placed some other blanket that were says "some people has just made love here!" ;D but this room must be tidy. i will try what you have told.

            thanks again.

            Comment


            • #7
              Re: yacht room

              i have a problem with that blind material it is reflecting things but the source material doesnt have a reflection layer. do you guys have an idea what is causing that?


              here is a test render. blinds have same material and geometry. far one has reflection on it as you can see

              Comment


              • #8
                Re: yacht room

                Your material based on refraction, so check the surface normals and is it a volume object? Maybe the refraction act as reflection.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • #9
                  Re: yacht room

                  no it is single extrude of a zig zag Pline. i will check the normals but from my point of view this geometry has a 2sided material which means it doesnt matter if the normals are flipped am i wrong about that?

                  Comment


                  • #10
                    Re: yacht room

                    i cant believe that it makes no sense at all but you are right Micha. wouldnt that makes some sort of problem when rendering an animation?

                    Comment


                    • #11
                      Re: yacht room

                      I only know, that the direction of the normal show in direction of the environment and in other direction is the material.
                      www.simulacrum.de - visualization for designer and architects

                      Comment


                      • #12
                        Re: yacht room

                        another wip image. i am happy about that one. what do you guys think?

                        Comment


                        • #13
                          Re: yacht room

                          Your renders look amazing, and REAL.

                          Comment


                          • #14
                            Re: yacht room

                            looks good! For final rendering, I suggest you turn on color clamping and sub pixel mapping to get rid of the jaggies near bright spots in the rendering
                            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                            Comment


                            • #15
                              Re: yacht room

                              Thank for advise Gijs,
                              here is a newer version of the last one. it took 3 hr 15 min for 6600x3500 res. with 2x Q6600.



                              Comment

                              Working...
                              X