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  • #16
    Re: Competition Exterior



    was very happy with this grass, i think i should put together a tutorial on it because it was surprizingly simple ... my contribution to sharing the knowledge

    File Size: 45 megs
    Render time: just under 2 hours???
    PC Specs: Intel Core 2 Quad 2.4, 8800 GTX Nvidia 768 megs, 2 Gigs Ram DDR3
    [/quote]

    Wow man, if u could do that it will be very kind of you, please, i'd realy like to see how u made that grass, what map u did use there.
    http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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    • #17
      Re: Competition Exterior

      Where did you get the Xfrog trees from? From their reseller list I just end up with 404's. Are they active many more? Doesn't seem to be an update on the site since 2006.

      Do you also have their software to generate your own trees? Or just the collection?
      That European collection looks very tempting.
      Please mention what V-Ray and SketchUp version you are using when posting questions.

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      • #18
        Re: Competition Exterior

        we bought a couple the European being one of them, there are plugins for max and C4d and a standalone Editor for polycrunching, we purchased them straight from the website, the "shop online" section.

        i also tried the 30 day demo plugin for C4d to generate your own trees but found it very complicated and could never manage to get anywhere...

        i recommend you buy the Xfrogtune aswell, we tried without and one of the bigger trees came up to 68 Megs the models they supply in the dvds are rediculously hi poly so they need tweaking

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        • #19
          Re: Competition Exterior

          I spent some time to work on the Birch sample available at their site. I cleaned up the young birch to not have duplicate materials and create V-Ray clip maps for the leafs. I also made components out of the billboards with V-Ray clipmaps.

          I just used them to add vegetation to a model I'm working on. With the 3D trees in the front and the billboards in the back I've been able to place quite a few trees while still leaving the model manageable. This is looking very promising.

          With a ruby script to spray on components this looks like a very nice way to produce vegetation.
          Please mention what V-Ray and SketchUp version you are using when posting questions.

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          • #20
            Re: Competition Exterior

            I've already tried the xfrog.
            But there's a problem when I use vray, that vray material must be re-mapping again, cause of some tree must be made transparent background.

            Did you have the same issue? Cause for me, It's not simple..hehehe for somekind of tree.

            Thanks,
            Nick

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            • #21
              Re: Competition Exterior

              Dear free agent, i have a favor to ask u. could you post the setting for exterior lighting? i had tried so many ways, but still don't get a realistic rendering as u did, especially bout the lighting. hope u can help me.

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              • #22
                Re: Competition Exterior

                Originally posted by nick_grezz
                I've already tried the xfrog.
                But there's a problem when I use vray, that vray material must be re-mapping again, cause of some tree must be made transparent background.

                Did you have the same issue? Cause for me, It's not simple..hehehe for somekind of tree.

                Thanks,
                Nick
                Yes, I had to resave the textures from tiff to png and extract the alpha channel to make a clipmap. The trees also had duplicate materials which I merged together to one. Once I had set up the tree I saved the vizmat, which was a linked material, so I could load it in any scene I wanted, ready to be used.
                Please mention what V-Ray and SketchUp version you are using when posting questions.

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                • #23
                  Re: Competition Exterior

                  Free Agent... your image looks great, do you have more of those for this project? at first i didn't think it is purely sketchup, because of the trees.

                  Can you further explain the export process of the trees in to sketchup. in our test, the imported 3ds didn't have the textures and mapping. we used 3dsmax 8 for the export of the XFR files. :'(

                  Cheers
                  Polytown - Architectural visualization, Computer rendering, 3D modeling<br />find me on Linkedin

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                  • #24
                    Re: Competition Exterior

                    brilliant work yet again!! great to see!!

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                    • #25
                      Re: Competition Exterior

                      Originally posted by polytown
                      Free Agent... your image looks great, do you have more of those for this project? at first i didn't think it is purely sketchup, because of the trees.

                      Can you further explain the export process of the trees in to sketchup. in our test, the imported 3ds didn't have the textures and mapping. we used 3dsmax 8 for the export of the XFR files. :'(

                      Cheers
                      From xfrog, export directly to .3ds. You should then be able to import the files into SU with textures already applied.
                      Might be worth noting that in SU it looked like the textures had shifted, but rendering turned out fine anyway.
                      Please mention what V-Ray and SketchUp version you are using when posting questions.

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                      • #26
                        Re: Competition Exterior

                        hey, i remap the textures in c4d, then export to 3ds, then into sketchup, where the front
                        face of the leaf planes are mapped correctly but the back face are shifted or too small but dont worry because as soon as you apply the linked material TO THE FRONT FACE vray disregards whatever texture is on the back and translates through(by the way a handy tip for when you import a model from www.archive3d.com or a similar site and the models have a particular texture mapping but not on the reverse face, just add a blank clip map and the mapping on the front translates to the back... when you render of course ...
                        there will a couple more renders coming from this project in the next couple of days
                        will keep you posted

                        heres a sketchup hidden geometry shot to demonstrate that there are no billboards in the scene all the trees were models, i avoid billboard as they dont give you the depth that the shadows of the leaves would create.

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                        • #27
                          Re: Competition Exterior

                          i tried to upload my exterior settings but the 1kilobyte size folder is too big ???? sheesh so if anyone wants it just email me... in the sharing mood

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                          • #28
                            Re: Competition Exterior

                            Great renders free agent! Maybe the glass might be some less 'mirroring' but thats nothing to talk about when looking at the overall result!

                            And indeed..the grass is really verry good. Which texture do you used and how?
                            Or do you gonna make a tutorial for us..would be great!

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                            • #29
                              Re: Competition Exterior

                              CAn´t wait to see the Visopt and the tutorial. Keep the good job!

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                              • #30
                                Re: Competition Exterior

                                I don't really post comments....I just read the whole time and learn..

                                but this one....Freeagent I'm speechless......I've always looked at your post and most of
                                your work are very impressive!!

                                I will be waiting for the tutorial of this one..

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