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Perfect ande, your study work it's an success.
I have so much to ask you...about materials first of all..
I love that semi-transparent curtain, the leather from
the sofa's,the wooden table( the brown one),the glasses,
and definitely the liquids!
You hide the borders of the carpet, very intelligent, since
that portion of the geometry don't respond so good to
displacement. Maybe the frame of the painting should be
more modern, but ...that's nothing...
How do you achieve that DOF, and did you used caustics?
It will be nice if you have the time to explain how you
achieve this impressive result.
Regards,
Stefan
Perfect ande, your study work it's an success.
I have so much to ask you...about materials first of all..
I love that semi-transparent curtain, the leather from
the sofa's,the wooden table( the brown one),the glasses,
and definitely the liquids!
You hide the borders of the carpet, very intelligent, since
that portion of the geometry don't respond so good to
displacement. Maybe the frame of the painting should be
more modern, but ...that's nothing...
How do you achieve that DOF, and did you used caustics?
It will be nice if you have the time to explain how you
achieve this impressive result.
Regards,
Stefan
Hi, Thanks for all. The semi transparent material i used this map on trasnparence, for opacity
The last one, i used a transparent linked material with 1 in refraction.
The wood is a material with a wood texture on difuse, with reflection glossines and high light glossiness
the glasses a transparent material with refraction and reflection, ior of the glass is the one on vray manual, and whatter too, with the ior from the vray manual for watter.
the depth of field, i can use vray to do that, but render time is too long so i used this: http://br.youtube.com/watch?v=fDzNJYi6Bok
http://br.youtube.com/watch?v=fDzNJYi6Bok
and the caustics is off.
the interior ones are just amazing, those sofas are reallly hard to make them look real, and for me you have made it, the exterior one i think can be better with a nice material for the walls and reflection on glasses can improve the image, also the sky can be more cloudy to add drama(rainy day or something), but just an opinion, for the rest, congrats brother.
first of all i must say that having you in this forum with all your guts to explore on to share is something worth emulating. really love your studies and your hints how you did them. so on behalf of everyone here thank you. i really wan to encourage each of us to perhaps do some tutorial (like the one im doing now) that water and transparent curtains perhaps are good one to share here, because they are really good. thanks again ande for sharing this.
hi guis, i'm not having time to comment all your great work, you guis are getting very good, but wen i have a little time i'll make a video tutorial of all that materials, and shaders, and lights i use.
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