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  • Re: New Renders

    nice render marko
    you may change material on plants they are too green
    My Vray for Rhino Gallery Updated 2011 Toon and Gold&nbsp; Comments are Welcome<br />http://ozanbdesign.tumblr.com/tagged/Rhino My Tumblr Rhino Gallery

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    • Re: New Renders

      I have added an updated version.

      Hi Dave and thanks for your comments.
      Mark

      Hi Riccardo thanks for your comments. The first render is primarily HDRi, with some spotlights in the kitchen units.
      The second again is primarily HDRi but this time I added a long slim area light to act as a fill light over the kitchen units, this ran along the ceiling.
      Mark

      Hi Ozanb and thanks for you comments, with regards to the plant texture, I used a leaf texture, but I take your point that the green may be a bit too strong especially as they are positioned at the windows.
      I will tone them down a bit and see how they look
      Thanks again
      Mark

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      • Re: New Renders

        Thanks Mark! really well done
        Scenes without ceiling right? only a corner with furnitures, i mean...
        am i wrong?

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        • Re: New Renders

          Hi Riccardo, It is a complete room, with all the walls and the ceiling.
          The HDRi is set at the environment level.

          Thanks
          Mark

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          • Re: New Renders

            In a closed room light can come in only through windows right?
            i am asking because with small windows in the scene i have very dark interior render....even with a bright HDRI set on the environment.
            Maybe increasing a lot HDRI multiply factor? is it the right way?
            Thanks a lot for your patience Mark

            Riccardo

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            • Re: New Renders

              Hi Riccardo,
              I will try to answer your question as best I can.
              In a closed room light can come in only through windows right?
              You can have lights on the outside and inside, if you are using an HDRi at the environment level then yes this will allow light to enter any openings you have in a room the same with the sunlight.

              I am asking because with small windows in the scene I have very dark interior render....even with a bright HDRI set on the environment.
              Maybe increasing a lot HDRI multiply factor? is it the right way?


              If the room only has a small window this will limit the amount of light entering the room, and yes you can increase the intensity of the HDRi, but it will probably still look a bit to dim. You can use the physical camera to help by adjusting its shutter speed and aperture. You can also add some lights inside to deal with the dark areas in the room as I did in my last render.
              I suppose this depends on what sort of mood you are trying to achieve.
              I am sure that some of our expert users will be able to jump in and give you better ways around this than me, but hope this helps in someway.

              Mark

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              • Re: New Renders

                Thank for clear answers Mark. I'll make some tests....
                Do you use HDRI in the environment slot and GI slot or only for environment? you wrote "sunlight"....
                (i'm wandering because Asgvis tutorials shows only first way, i think)

                cheers
                riccardo

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                • Re: New Renders

                  Hi Ricardo.

                  At the environment level I apply my HDRi in the GI (skylight) by pressing the M, I then bring in my HDRi and under UVW I set this to environment and in the drop down menu set this to mirror ball, then adjust the multiplier to what I want.
                  Back at the Environment level under background I press the M and bring in a jpeg version of the HDRi and again set the UVW to environment and in the drop down menu set this to mirror ball.
                  I then work with the physical camera to adjust shutter speed, aperture and the ISO to achieve what I am looking for.
                  I cant make comment on the workings of the sunlight settings as I never use it.

                  Mark

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                  • Re: New Renders

                    Update to the previous kitchen render.







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                    • Re: New Renders

                      marko i need some your hdri interior plz

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                      • Re: New Renders

                        Originally posted by robert111
                        marko i need some your hdri interior plz
                        mee too
                        i can't find good hdri, any link guys?
                        (we can share our stuff, i have a lot of textures and 3d models....)

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                        • Re: New Renders


                          Imho there are too saturated colors in the image (e.g the grass) which also cause unrealistic light bounce (reflection) on the ceiling. It looks like The spotlights are only emissive material, and doesn't cast light on the cabinets.
                          Nice renders Marko.
                          www.Top3Dstudio.com
                          SU 8
                          VfS 1.48.89
                          Win 7 64-bit

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                          • Re: New Renders

                            interior is great
                            background image is too bright
                            My Vray for Rhino Gallery Updated 2011 Toon and Gold&nbsp; Comments are Welcome<br />http://ozanbdesign.tumblr.com/tagged/Rhino My Tumblr Rhino Gallery

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                            • Re: New Renders

                              Hi Robert and Riccardo, I just Google HDRi and go hunting for them. I do make some of my own but the file sizes are very large.
                              Mark

                              Hi 40th and Ozand and thanks for you comments, please see below for what I am trying to achieve.

                              The spotlights are just emissive materials and I have already removed them, I will keep the lights turned off.

                              This test render is all about the comparisons, between a real camera and that of the artificial camera that exists within v-ray.
                              My goal is to replicate how a real camera would deal with this situation and to simulate this in v-ray as best I can.
                              My experience with photography is always telling me that my renders are full of faults compared to the real life counterpart with regards to lighting, reflection etc.

                              If this room were being photographed we have a situation where the room is in the shade (the sun is behind the viewing position)
                              therefore the room is darker than the bright sunlight of the exterior. If you were to point a camera out the window and expose for
                              the exterior the interior would be almost black. On the flip side of this if you point the camera inside the room and take a photo
                              correctly exposed for the shaded room the exterior will become much more overexposed and in some instances completely blown out.
                              I think that this renders background should be more overexposed (brighter) because of the shaded room

                              The grass is shown in both the shadow and direct sunlight, the part that is in the shade falls into the exposure of the room and
                              therefore will show better colour, truer. The grass that falls out into the direct sunlight will be overexposed and become brighter and loose its true colour.

                              The green tint on the roof, I don’t know if this is coming from the grass or if it is coming from the glass that has a tint of green (tinted glass not noticeable from this render).

                              Something I have thought about is, do people render a scene as their eyes see the world or on how a camera sees it.
                              I think that’s an important point because our eyes are always compensating.
                              In the render above if we stood looking out this room our eyes would be compensating and making almost every thing correctly exposed
                              but a camera would not. So which way should we follow?
                              As for this test render its ongoing, until I can replicate how a real world camera would see it.

                              Of course then we have monitors, and how one person’s monitor will see colour, brightness etc against another person’s monitor.

                              Regards
                              Mark

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                              • Re: New Renders

                                It's great that you want to figure this out. I've also putted a lot of thought to this concept of visualization. The conclusion that i've got is that the renders
                                I think that the render/productions should mimic real world photograph.
                                After realizing that and looking into a photography I saw that there are so many different exposure results in terms of shooting interior with a view to exterior space (outside the window). Some photos shows the ext. as a blown, washed out environment and some shows perfectly the interior and the exterior. Well how come ? The answer is how professional the camera is. Thats why if you'll look at an architecture/design magazine you'll find that kind of photos there. And this, my friend, is where we should aspire to.
                                www.Top3Dstudio.com
                                SU 8
                                VfS 1.48.89
                                Win 7 64-bit

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