The ghost returns....
Hi all young and old sketchup users, developers of the new sketchup 7 team,and any other modeler out there that do not really know the true potential power of this amazing tool. Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more. The model was rendered in vray but i want to focus more on the power on sketchup itself.
I was encourage by this person on spinquad who posted a water village model and thought wow, i want to build this, hee hee and so i did.
Note also that everything you see in this model is raw model, no textures,
no bumps, no displacement, just hardcore modeling. It is still an ongoing process but i really had to share with you guys my new baby
Information:
Time period: 4 days
File size currently: 17.9mb
Platform build on: proud to say, 100% sketchup (hand modelled)
Plug-ins mostly used: bezier round edge, knife,subdivide and smooth,sketchy FFD, extrude along path and bezier curve, joint push pull,vector push pull.
I will attach also the reference image at the end so you guys can compare at the end.
Last words: It was really amazing, to the developers, i hope you guys see this and realize there are some people out there that uses sketchup for more than just block modelling, please allow more poly models into your new release, and for those who have just started working on sketchup, hang in there, this is an amazing program ! Hi 5
Process (1-12)
and the reference image from spinquad (my angle is a bit lower)
and finally to show the poly count running on this model currently
Hi all young and old sketchup users, developers of the new sketchup 7 team,and any other modeler out there that do not really know the true potential power of this amazing tool. Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more. The model was rendered in vray but i want to focus more on the power on sketchup itself.
I was encourage by this person on spinquad who posted a water village model and thought wow, i want to build this, hee hee and so i did.
Note also that everything you see in this model is raw model, no textures,
no bumps, no displacement, just hardcore modeling. It is still an ongoing process but i really had to share with you guys my new baby
Information:
Time period: 4 days
File size currently: 17.9mb
Platform build on: proud to say, 100% sketchup (hand modelled)
Plug-ins mostly used: bezier round edge, knife,subdivide and smooth,sketchy FFD, extrude along path and bezier curve, joint push pull,vector push pull.
I will attach also the reference image at the end so you guys can compare at the end.
Last words: It was really amazing, to the developers, i hope you guys see this and realize there are some people out there that uses sketchup for more than just block modelling, please allow more poly models into your new release, and for those who have just started working on sketchup, hang in there, this is an amazing program ! Hi 5
Process (1-12)
and the reference image from spinquad (my angle is a bit lower)
and finally to show the poly count running on this model currently
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