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(FULLY RENDERED) silvershadow's "eye candy"

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  • (FULLY RENDERED) silvershadow's "eye candy"

    The ghost returns....
    Hi all young and old sketchup users, developers of the new sketchup 7 team,and any other modeler out there that do not really know the true potential power of this amazing tool. Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more. The model was rendered in vray but i want to focus more on the power on sketchup itself.
    I was encourage by this person on spinquad who posted a water village model and thought wow, i want to build this, hee hee and so i did.
    Note also that everything you see in this model is raw model, no textures,
    no bumps, no displacement, just hardcore modeling. It is still an ongoing process but i really had to share with you guys my new baby
    Information:

    Time period: 4 days
    File size currently: 17.9mb
    Platform build on: proud to say, 100% sketchup (hand modelled)
    Plug-ins mostly used: bezier round edge, knife,subdivide and smooth,sketchy FFD, extrude along path and bezier curve, joint push pull,vector push pull.
    I will attach also the reference image at the end so you guys can compare at the end.

    Last words: It was really amazing, to the developers, i hope you guys see this and realize there are some people out there that uses sketchup for more than just block modelling, please allow more poly models into your new release, and for those who have just started working on sketchup, hang in there, this is an amazing program ! Hi 5

    Process (1-12)














    and the reference image from spinquad (my angle is a bit lower)



    and finally to show the poly count running on this model currently


  • #2
    Re: silvershadow's "eye candy"

    Wow! Great modeling! Thanks for sharing these to us, Silver_shadow. By the way, can I ask how you did the cobble stone pavement and the intricate tile roofing of the house? I'd really appreciate it very much if we can have some kind of tutorial for the things I mentioned.

    Thanks again and more power!

    Mike

    Comment


    • #3
      Re: silvershadow's "eye candy"

      thanx, will do some tut quite soon :P

      Comment


      • #4
        Re: silvershadow's "eye candy"

        ok here is a preview how the cobbles was done...
        see image... i traced a picture of cobbles and was left with this, extruded the tracing and made a component of each cobble. then rounded its edges with bezier round edge plugin. cleaned it up a bit and whoala. by the way..tool me 4 hours to build my cobble road lol

        Comment


        • #5
          Re: silvershadow's "eye candy"

          WOW!! Thanks for inspiration man! And for plug-ins info!

          Comment


          • #6
            Re: silvershadow's "eye candy"

            exelent work man.. how long are you working with sketchup now??

            Regards
            www.DWanimations.org | Makes your work come to life

            Comment


            • #7
              Re: silvershadow's "eye candy"

              ive been using sketchup for just over 3 years now. If you guys wwant to learn a neat trick how to pave really quick...go to my main post and find out how to do this in minutes

              http://www.sketchucation.com/forums/...p?f=81&t=10549

              comments are welcome :P

              Comment


              • #8
                Re: silvershadow's "eye candy"

                Is it possible to work whitt sutch a complex moddel... Can you still turn with the camera in sketchup..

                (and could you tel us what kinde of pc you are using)

                thanks
                www.DWanimations.org | Makes your work come to life

                Comment


                • #9
                  Re: silvershadow's "eye candy"

                  lol. You're everywhere!

                  Comment


                  • #10
                    Re: silvershadow's "eye candy"

                    Nice to know about those plugins. I´ll search for them NOW.

                    But teel us how you got this clean mood in vray with no burn areas and a lot of diferent tones.

                    Cheers!

                    Comment


                    • #11
                      Re: silvershadow's "eye candy"

                      Congratulations Silver_shadow! It's an excellent job!

                      What graphic card do you use... or recomend?

                      Deal with so many polygons using my PC (Intel Core 2 duo 2.33Gh, 2Gb RAM, Ati Radeon X300) is impossible. I'm going to buy a new graphic card and thinking between a GeForce 8800GTX (the Free Agents's one) and a Quadro 1700.

                      Thank you very much for the tutorials.

                      Best regards!

                      Comment


                      • #12
                        Re: silvershadow's "eye candy"

                        ITS GREAT MAN. Very good, where can i download this plugins to model some nice curvs?
                        http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

                        Comment


                        • #13
                          Re: silvershadow's &quot;eye candy&quot;

                          One word: Superb!

                          Comment


                          • #14
                            Re: silvershadow's &quot;eye candy&quot;

                            Hi, i'm trying to make some "organic modeling" but i dont have those plugins :'( see what i've got, using only lines, faces and sandbox tools. I just dond figure out, why one tree in 3d studio max with 8mb in .skp it goes to 95MB!!!! it's very desapointing, i have on quad core with 4GB DDR2 and one geforce 8600GT 512MB and sketchup stays veeeery sloow with a scene that heavy 180MB but the same scene on studio max is not heavy.




                            http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

                            Comment


                            • #15
                              Re: silvershadow's &quot;eye candy&quot;

                              its our vacation time.. the moment i open this site. wow its silvershadow. long time no see man. i heard from freeagent youre super busy with animation. nice to be back man... wow the model you have shared is just amazing. thanks for sharing it man.
                              http://www.nomeradona.blogspot.com/
                              http://www.sketchupvrayresources.blogspot.com/
                              http://www.nomeradonaart.blogspot.com/

                              Comment

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