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  • Re: Post your Simple Render here.

    Hi Teo, thanks for coment...the model it's from Herman Miller site, but not so hi-polly model, I had to smooth things to get a decent model. To be honest, I struggled to get a nice leather material( and I still do) but it seams that I can't get a decent result....so here another one, and hopefully, soon I'll post the chair with leather material.
    Regards,
    Stefan

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    • Re: Post your Simple Render here.

      Crap....still not satisfied...looks like plastic! Any advices?

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      • Re: Post your Simple Render here.

        I think that's it! Thanks again Jeff!
        IOR 1.3 bump 0,5 reflection 0,98-0,85

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        • Re: Post your Simple Render here.

          man to improove your model try to use some specular maps on highlight glossiness and a filter map.
          http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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          • Re: Post your Simple Render here.

            Thanks Ande....it's funny, I didn't think that I could use specular map, since the entire surface it's reflective, but definitely I will try that too

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            • Re: Post your Simple Render here.

              HI there, SOME more studies.



              http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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              • Re: Post your Simple Render here.

                That's a nice ground texture you got there. Mind sharing the wireframe of that scene?
                Please mention what V-Ray and SketchUp version you are using when posting questions.

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                • Re: Post your Simple Render here.

                  andeciuala, good looking scene, i think if you place the tree half in shadow zone it will be more interesting.

                  Stefan, nice leather man
                  www.Top3Dstudio.com
                  SU 8
                  VfS 1.48.89
                  Win 7 64-bit

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                  • Re: Post your Simple Render here.

                    good lokking scene indeed ande... are those your collection in the warehouse?
                    http://www.nomeradona.blogspot.com/
                    http://www.sketchupvrayresources.blogspot.com/
                    http://www.nomeradonaart.blogspot.com/

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                    • Re: Post your Simple Render here.






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                      • Re: Post your Simple Render here.

                        Originally posted by stefanq

                        Very good modeling stefan, i find those tiles a bit detracting, maybe dof or another tiles?
                        btw how did you produced that distortional reflection, with Anisotropy (can you share the settings)?

                        www.Top3Dstudio.com
                        SU 8
                        VfS 1.48.89
                        Win 7 64-bit

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                        • Re: Post your Simple Render here.

                          beautiful stefan.. wanna challenge. put light inside the oven and show something is happening. btw your brush aluminum materials is excellent.
                          http://www.nomeradona.blogspot.com/
                          http://www.sketchupvrayresources.blogspot.com/
                          http://www.nomeradonaart.blogspot.com/

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                          • Re: Post your Simple Render here.

                            I'm glad you like it guys! The material came with new release, and it's called( if I'm not wrong) brushed metal.
                            Nomer, I put lights inside, but I guess I have to work just a little on the door glass material.

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                            • Re: Post your Simple Render here.

                              brushed metal in new release? i think i miss that, thanks stefan for that.
                              http://www.nomeradona.blogspot.com/
                              http://www.sketchupvrayresources.blogspot.com/
                              http://www.nomeradonaart.blogspot.com/

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                              • Re: Post your Simple Render here.

                                Nomer, this it's for you!

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