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modern lamp - improved blur - three more lamps :)

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  • modern lamp - improved blur - three more lamps :)

    here are 2 lamps i entered in evermotion's modern lamp competition
    all rendered in v-ray for SU
    hope u like them
    C&C are always welcomed



  • #2
    Re: modern lamp

    Hi, i don't like the first one, i think the render is out of contrast, and very low poly. but the second one, i'm very excited with that, actully i'd like to use it on, one of my scens hehehe. Only one thing, the DOF seams to be in a very low subdivision.
    Congratulation.
    http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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    • #3
      Re: modern lamp

      10x 4 the comment ...well the renders are not taken into acount 4 this contest so i did
      some fast ones... maybe i shouldn't have posted them yet....
      i'll work on them a bit and make them presentable
      10x again

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      • #4
        Re: modern lamp

        I have to say i DO like the first ONE... think it is very artistic

        www.DWanimations.org | Makes your work come to life

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        • #5
          Re: modern lamp - improved blur

          10x DW glad u like it

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          • #6
            Re: modern lamp - improved blur

            how did you create the second lamp...? Especially the lens in the lamp
            www.DWanimations.org | Makes your work come to life

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            • #7
              Re: modern lamp - improved blur

              DW : what u see in the lens is the reflection of the hdri i used - and i didn't model the lamp in SU - for complex object modeling i use different programs. I model in SU architectural models and simpler objects

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              • #8
                Re: modern lamp - improved blur

                I like them both. I love the first one.

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                • #9
                  Re: modern lamp - improved blur

                  also a fan of the first one

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                  • #10
                    Re: modern lamp - improved blur

                    thx West and Free Agent , glad u like it

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                    • #11
                      more lamps

                      here are 3 more lamps i entered in that contest...hope u like them
                      all rendered in v-ray4SU





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                      • #12
                        Re: modern lamp - improved blur - three more lamps

                        nice work mate especially the Esprit version.. what kinde of material are you using... if I may ask... is it an omni light>? btw
                        www.DWanimations.org | Makes your work come to life

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                        • #13
                          Re: modern lamp - improved blur - three more lamps

                          10x DW

                          on the esprit lamp i used a modified plastic material with 0.8 reflection
                          and for the light...i assume u are asking about the light inside the lamp and not the environment, i used a rectangle light...i never used an omni light :P

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                          • #14
                            Re: modern lamp - improved blur - three more lamps

                            Ok very impressive. I like it a lot. I am also doing a school project on... designer lights.

                            And I am trying to create an material tat looks the same as the 3de (Jello) lamp. Ware you can see the light inside is shining true the material a bit..

                            Could you tell us something about ho you manage to do that..
                            www.DWanimations.org | Makes your work come to life

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                            • #15
                              Re: modern lamp - improved blur - three more lamps

                              i did that render in a hurry so i didn't have time to tweak materials....the light is all done in postproduction in cs3...i would've used (if i had time) a SSS material for the white part (a color modification of the "wax" material and the orange cover, a low reflection colored glass) - that's how u could get that effect...i chose the fast way and did it by hand :P oops

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