VfSU sr1 demo with IM+LC engine
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Milk n Orange
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Re: Milk n Orange
Great work howardhong!
How did you aplly the texture of the apples (the UV map)?
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Re: Milk n Orange
id like to show you the table top of sss material, not apples.
about apples, heres related links
http://www.sketchucation.com/forums/...?f=180&t=10147
and chek this too.
http://www.sketchucation.com/forums/...?f=180&t=10404
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Re: Milk n Orange
when i wanna render small objects, i alway use studio like this
in making of orange juice, i didnt change any settings of visopt except this
you know, ive been making a lot of materials and objects about an year and
i got very nice technics and plugins like "Tools on surface", "FFD", "SubD", etc.
with these tools, i can make twisted candle like
SSS translucent material is my headaches since i knew VfSU.
im stiil trying to figure it out, but i can give a little tip about SSS.
-transparency of diffuse : amount of "see through"
-transparency of refraction : amount of "light through"
if you can control these settings, you can make transparant material that doesnt let light pass through, so called "ghost glass".
http://asgvis.com/index.php?option=c...0&topic=2734.0
-Scatter coeff : amount of scattering light inside of material.
"1" means no scattering.
-Fws/bck coeff : direction of light inside of material.
"0" means keeping its direction.
Now heres your vismat of orange juice.
enjoy it.
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Re: Milk n Orange
howardhong,
Amazing Work!
thanks for sharing the settings, very much appreciated.
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