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sounds like a lot of mixing to me....it looks good, that's what matters!!
also, did you do anything in post?? say grain, contrast balancing?
I noticed that your "darker" for the color mapping is really high "4"......was it too dark in the shadows otherwise?.....just courious..cause when I bump that up it tends to start to "flaten"/grey out the whole image, while yours is nice and contrasty.......
sorry to pest you w/ all this questions....just courious i guess
No problem.
I am in mortal combat with an exterior right now so I am up.
All straight out of VRay- no post.
I wondered often about the grain in many images I had seen. I suppose
many were altered in post but I found if you use a little bump here and
there it seems to actually give the effect of graininess (when it is small
of course). Like the wall, I originally wanted to do a textured wall and
when I did a test render I decided to leave it alone and not scale the
bump up. Eh what can you do?
One thing to remember is the shape of the room has alot to do with
how you have to light it (you probably already know this), under the same
conditions (settings and lights at least) another room probably would not
work so well unless it was very similar in shape and/or had rougly the
same opportunities for light to enter the space.
Bah, now I have to model a new room to try some other stuff.
Anyone else have about a thousand unfinished projects?
I'm trying to think if I have any I have ever finished, most are laying around at about 75 - 90 % completion, dating back many years. :P
Here's a link to Greg's explanation of using clip maps along with displacement, really all you have to do is use the opacity map in the displacement instead and adjust the water level and height. I did a little experimenting with it and it is a bit faster than using opacity/refraction.
Many thanks RErender, will give it try. Must have missed that one the
first time around.
So am I understandin this right.. Use this clipmap trick rather than
opacity in the material (still in stupor, need sleep)
Ok pulled out the goofy chair at the window but I have no idea what to
put in its place. Might just leave it out. Will set it to render overnight.
I seem to remember modeling a prayer bench at some point in the past.
Will have a look around, might be a good fit there.
using displace/waterlevel seems like a good idea, but if introduces too much new geometry, you should use mesh-leaves. refractionmaps are terribly slow, whereas vray doesn´t seem to care about another 100000 polygons.
from my experience with vray, modeling things instead of mapping the best approach.
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