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Interior: Living room part 2 - WIP

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  • #16
    It is 4 image maps combined in two mix maps then combined with 1 mix
    map all mixed with varied noise to keep the tiling down.
    "It's the rebels sir....They're here..."

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    • #17
      sounds like a lot of mixing to me....it looks good, that's what matters!!

      also, did you do anything in post?? say grain, contrast balancing?

      I noticed that your "darker" for the color mapping is really high "4"......was it too dark in the shadows otherwise?.....just courious..cause when I bump that up it tends to start to "flaten"/grey out the whole image, while yours is nice and contrasty.......

      sorry to pest you w/ all this questions....just courious i guess


      paul

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      • #18
        Wonderful!!

        No critics from me, this is just beautiful!

        Tony

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        • #19
          No problem.
          I am in mortal combat with an exterior right now so I am up.

          All straight out of VRay- no post.
          I wondered often about the grain in many images I had seen. I suppose
          many were altered in post but I found if you use a little bump here and
          there it seems to actually give the effect of graininess (when it is small
          of course). Like the wall, I originally wanted to do a textured wall and
          when I did a test render I decided to leave it alone and not scale the
          bump up. Eh what can you do?
          One thing to remember is the shape of the room has alot to do with
          how you have to light it (you probably already know this), under the same
          conditions (settings and lights at least) another room probably would not
          work so well unless it was very similar in shape and/or had rougly the
          same opportunities for light to enter the space.

          Bah, now I have to model a new room to try some other stuff.
          "It's the rebels sir....They're here..."

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          • #20
            Sensational job once again.



            Work like this will definitely put you on adrians suck list
            ------------------
            Chris Townsend

            Lucid Image
            www.lucidimage.com.au

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            • #21
              Originally posted by Dman3d
              Anyone else have about a thousand unfinished projects?
              I'm trying to think if I have any I have ever finished, most are laying around at about 75 - 90 % completion, dating back many years. :P


              Here's a link to Greg's explanation of using clip maps along with displacement, really all you have to do is use the opacity map in the displacement instead and adjust the water level and height. I did a little experimenting with it and it is a bit faster than using opacity/refraction.

              http://www.chaoticdimension.com/foru...518&highlight=
              Eric Boer
              Dev

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              • #22
                Many thanks RErender, will give it try. Must have missed that one the
                first time around.
                So am I understandin this right.. Use this clipmap trick rather than
                opacity in the material (still in stupor, need sleep)
                "It's the rebels sir....They're here..."

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                • #23
                  Originally posted by RErender
                  I'm trying to think if I have any I have ever finished, most are laying around at about 75 - 90 % completion
                  hehe....i think that's always the case

                  thanks for the cliping w/displacement......had no clue you could d that w/ it!


                  paul.

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                  • #24
                    @sleepy - yep, clipmap/displacement replaces the opacity map .
                    Eric Boer
                    Dev

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                    • #25
                      Sweet! In the same boat w/cocolas.
                      Must of been during the last no sleep binge.
                      Well, learn something new everyday. Will give a try.
                      thanks

                      Found out the speckles at the windows were caused by double faces.
                      Got it fixed.
                      "It's the rebels sir....They're here..."

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                      • #26
                        Originally posted by Dman3d
                        I am in mortal combat with an exterior right now so I am up.
                        hehehe....same here!......i think this the best time for creative juices to flow - here I'm on Central time - US about 12:37 am....

                        ...and going...and going.....and going.....like the Energizer rabbit


                        paul.

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                        • #27
                          beautiful, absolutely beautiful....you deffinately know what you are doing!

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                          • #28

                            hughg

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                            • #29
                              Ok pulled out the goofy chair at the window but I have no idea what to
                              put in its place. Might just leave it out. Will set it to render overnight.
                              I seem to remember modeling a prayer bench at some point in the past.
                              Will have a look around, might be a good fit there.

                              "It's the rebels sir....They're here..."

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                              • #30
                                using displace/waterlevel seems like a good idea, but if introduces too much new geometry, you should use mesh-leaves. refractionmaps are terribly slow, whereas vray doesn´t seem to care about another 100000 polygons.
                                from my experience with vray, modeling things instead of mapping the best approach.

                                great image, b.t.w.

                                andré

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