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Dirty old70 ' Plymouth GTX - [Unfinished]

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  • Dirty old70 ' Plymouth GTX - [Unfinished]

    I've been playing around with materials. In particular old and dirty. I grabbed a model from the Google Warehouse and textured it. Lots of different layers on each material.

    I found quickly that the model had too few polygons as I found myself reworking and adding more and more details to the model. I felt it wasn't worth it as this was just a texture testing, so I'm just leaving the model as is now.

    Instead I'm now modelling a 69' Charger in 3DS Max. Haven't decided if I'll render it in 3DS Max Mental Ray or take in into SU to render with V-Ray.



    Please mention what V-Ray and SketchUp version you are using when posting questions.

  • #2
    Re: Dirty old70 ' Plymouth GTX - [Unfinished]

    materials look pretty good, still you can see the polys, but for a texture test i think its pretty good.

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    • #3
      Re: Dirty old70 ' Plymouth GTX - [Unfinished]

      hi thom, i feel like im being left behind (new job, too many deadlines to play) i know its a lame request but could you share this file? im interested in how you set up those head lights and ur visopt... can i get fries with that?

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      • #4
        Re: Dirty old70 ' Plymouth GTX - [Unfinished]

        Do you want to go SuperSize? The model is stuffed full with greasy fat textures. Going to be a large file. (Wish there was a packaging feature...)

        When I first started out with this model it was only a small test so I threw all files into one folder. And the HDRI I used is 140MB, plus it's a Dosch HDRI, so I can't share that. But the rest is ok, I just need to sort them out first.

        I based the headlights on the method described in this article: http://www.dmmultimedia.com/3dtips_04b.htm
        The map I created wasn't great, it's a bit of fiddling around to get the look you want. I'd recommend making the bumpmap in a vector graphic so you can quickly adjust the line thicknesses as that was a bit back and forth.

        I've uploaded the vizop and the .skp at http://public.me.com/thomassen/V-Ray/70gtx/
        Also put up the headlight bumpmap.
        I'll upload the supporting textures when I've sorted them out.


        (having some problems uploading the .skp. atm...)


        I hope you get more time for play. Deadline after deadline is no fun. I know.
        Please mention what V-Ray and SketchUp version you are using when posting questions.

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        • #5
          Re: Dirty old70 ' Plymouth GTX - [Unfinished]

          Thanx thom, as much as i love my job, consistant heavy deadlines is really taking the fun out of this, never enough time to really "finish" a job.

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          • #6
            Re: Dirty old70 ' Plymouth GTX - [Unfinished]

            Originally posted by Free Agent
            Thanx thom, as much as i love my job, consistant heavy deadlines is really taking the fun out of this, never enough time to really "finish" a job.
            Sad to hear. No fun when you're surrounded with "good enough" mentality. If it doesn't look like it'll improve you should begin looking for a different place to work. Don't settle for "good enough".
            Please mention what V-Ray and SketchUp version you are using when posting questions.

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            • #7
              Re: Dirty old70 ' Plymouth GTX - [Unfinished]

              I think it looks good, other than the ground. Seems like it needs a little more depth. But great for a test image.
              - Doweth!

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              • #8
                Re: Dirty old70 ' Plymouth GTX - [Unfinished]

                Hey thom,
                The headlights  looks awesome, and the rust texture.
                I think the road and the tire marks need more work.
                well done man
                www.Top3Dstudio.com
                SU 8
                VfS 1.48.89
                Win 7 64-bit

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                • #9
                  Re: Dirty old70 ' Plymouth GTX - [Unfinished]

                  Ok, textures uploaded to http://public.me.com/thomassen/V-Ray/70gtx/
                  Packaged thanks to Free Agent's tip of enabling Asset Collection.


                  @40th: Thanks. Yes, the ground was some of the things I didn't get around to work on. I have a road texture I intended to use which was much larger. Will use it for the next model.
                  Please mention what V-Ray and SketchUp version you are using when posting questions.

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