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Here are a couple from a model of Falling Water that was posted on the SKetchUp forum and then converted to 3dsmax and rendered with VRay and Final Toon with some post in PShop
i have my own opinion concerning NPR. i hate them ! somehow i find it´s perverted to let a computer rendering look like a drawning. but that´s more a "philsophical" discussion nbevertheless it´s from a technical point a good picture....
AtlJimK - did u convert the original model ??? i'm interested in how u did that - 3ds or DWG route ??? i'm modeling almost all of my work in sketchup. and still didn't set my mind on the best way to export to MAX for texturing and rendering and still be flexable with design changes in the sketchup model... can u comment on that ???
i have my own opinion concerning NPR. i hate them ! somehow i find it´s perverted to let a computer rendering look like a drawning. but that´s more a "philsophical" discussion nbevertheless it´s from a technical point a good picture....
in principle I agree w/ you....but they still look nice though.....and hey, it's whatever works in the end
agreed. thats why CG vis is more effective than traditional model building in some senses.
oh,oh!!...hehe, that's gonna open up another "can of worms":
physical models and trditional drawing or 3d??.....I guess they both have their advantages/disadvantages......just a matter of what's appropriate for what one's trying to communicate....
In Arch SChool studio I always tried to do a mix of both to keep a variation in the medium and a richer design process communication.
GoncaloP:
Available on the SketchUp Gallery forum www.sketch3d.com
Dynedain:
VRay for GI, FinalToon for the line work, output and composite images in PShop. I spent most of the time in PShop tweaking/filtering/layering to get the "right" look.
bakbek:
My technique: Export to DXF and convert to 3ds using a program called Accutrans3D (www.micromouse.ca). In Accutrans; collapse vertices, collapse layers to by material, convert to quads and preset normals then save as 3ds and import to 3dsmax. Also, I would not texture in SU bit rather in Max.
I have clients that request 'softer' drawings and doing this with a 3D model allows for the most flexibility in making changes and rendering with normal photo-real techniques later if need be.
It is a great image and Falling Water is a classic. I find this interesting. In some cases, I have had clients request a looser look. Some architects feel that if they show there clients a polished photo-realistic image, they are locked in some how. No room for changes. As much as I love CG, I still have a love for a good old fashioned hand drawn rendering and this gives a nice example of that. I'm not familiar with SKetchUp. Could you please elaborate?
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