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Arch Vis NPR..again

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  • Arch Vis NPR..again

    Here are a couple from a model of Falling Water that was posted on the SKetchUp forum and then converted to 3dsmax and rendered with VRay and Final Toon with some post in PShop




  • #2
    beautiful!!!!
    is the diagonal marker stroke in the first one done in finaltoon or in photoshop??

    really nice...especially with added GI indrect light in the shadow areas.....

    paul

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    • #3
      I allways love this project, and the images are very nice too!

      Did you model it or is somewhere avaiable on the net?

      Gonçalo

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      • #4
        awesome NPR effect
        "It's the rebels sir....They're here..."

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        • #5
          i have my own opinion concerning NPR. i hate them ! somehow i find it´s perverted to let a computer rendering look like a drawning. but that´s more a "philsophical" discussion nbevertheless it´s from a technical point a good picture....

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          • #6
            very nice....gives me some ideas....

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            • #7
              Hi...

              very very nice images... i like the second one.

              AtlJimK - did u convert the original model ??? i'm interested in how u did that - 3ds or DWG route ??? i'm modeling almost all of my work in sketchup. and still didn't set my mind on the best way to export to MAX for texturing and rendering and still be flexable with design changes in the sketchup model... can u comment on that ???

              regards,
              bakbek.
              sigpic

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              • #8
                Originally posted by metroberlin
                i have my own opinion concerning NPR. i hate them ! somehow i find it´s perverted to let a computer rendering look like a drawning. but that´s more a "philsophical" discussion nbevertheless it´s from a technical point a good picture....
                in principle I agree w/ you....but they still look nice though.....and hey, it's whatever works in the end

                paul.

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                • #9
                  i love npr!

                  hyper real pictures are getting boring...

                  and npr doesn't mean it has to look like painted...

                  it gives more creativ freedom...

                  btw: well done!
                  -
                  render forza!

                  -----

                  Office Le Nomade, Vienna

                  web: www.oln.at
                  blog: blog.oln.at

                  Comment


                  • #10
                    Originally posted by nlo
                    i love npr!

                    hyper real pictures are getting boring...

                    and npr doesn't mean it has to look like painted...

                    it gives more creativ freedom...

                    btw: well done!
                    agreed. thats why CG vis is more effective than traditional model building in some senses.

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                    • #11
                      Originally posted by asango
                      agreed. thats why CG vis is more effective than traditional model building in some senses.
                      oh,oh!!...hehe, that's gonna open up another "can of worms":
                      physical models and trditional drawing or 3d??.....I guess they both have their advantages/disadvantages......just a matter of what's appropriate for what one's trying to communicate....

                      In Arch SChool studio I always tried to do a mix of both to keep a variation in the medium and a richer design process communication.

                      paul.

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                      • #12
                        cocolas:
                        Stroke done with filters in PShop

                        GoncaloP:
                        Available on the SketchUp Gallery forum www.sketch3d.com

                        Dynedain:
                        VRay for GI, FinalToon for the line work, output and composite images in PShop. I spent most of the time in PShop tweaking/filtering/layering to get the "right" look.

                        bakbek:
                        My technique: Export to DXF and convert to 3ds using a program called Accutrans3D (www.micromouse.ca). In Accutrans; collapse vertices, collapse layers to by material, convert to quads and preset normals then save as 3ds and import to 3dsmax. Also, I would not texture in SU bit rather in Max.

                        I have clients that request 'softer' drawings and doing this with a 3D model allows for the most flexibility in making changes and rendering with normal photo-real techniques later if need be.

                        Thanks for the comments everyone.

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                        • #13
                          Originally posted by AtlJimK
                          cocolas:
                          Stroke done with filters in PShop
                          could you explain your technique in PS?.....that's very nice marker look, did you use a custom filter?

                          thanks!

                          paul.

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                          • #14
                            Filter is call Impressionist, allows a lot of tweaking for strokes

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                            • #15
                              It is a great image and Falling Water is a classic. I find this interesting. In some cases, I have had clients request a looser look. Some architects feel that if they show there clients a polished photo-realistic image, they are locked in some how. No room for changes. As much as I love CG, I still have a love for a good old fashioned hand drawn rendering and this gives a nice example of that. I'm not familiar with SKetchUp. Could you please elaborate?

                              Thanks,

                              Scott.

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