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  • Drums WIP

    First part of the drum (for fun) :


    5 min render on amd 2100-512 Mo

    Comments welcome.

  • #2
    Very nice so farm, the chrome work is really wonderfull!

    Cant wait to see the final image

    Gonçalo

    Comment


    • #3
      yep!!...really nice work on the chrome.....
      can you share your mat settings??


      paul.

      Comment


      • #4
        Yes yes, the chrome.
        How is your scene laid out? The reflections are great.
        I am working on a scene that will require clean looking chrome
        like this.
        "It's the rebels sir....They're here..."

        Comment


        • #5
          I would guess that the chrome look its due to a very nice detailed model

          Gonçalo

          Comment


          • #6
            Great geometry! Modeled in max? One thing, isn't the inside of the wood usualy unfinished?
            Eric Boer
            Dev

            Comment


            • #7
              great start & love the chrome. I think thats just about perfect

              Comment


              • #8
                The Chrome as basic settings :
                (Sorry i cant upload a screengrab of the settings now)

                Diffuse : almost black
                Reflect : white
                Fresnel reflections on
                IOR=18

                That's all.

                HDRI do the rest

                Comment


                • #9
                  whop really impressive, congrats. very detailed and ... bah perfect




                  does the IOR affect reflections?

                  Comment


                  • #10
                    does the IOR affect reflections?
                    yes


                    great image. the chrome really shines (har har, get it, shine?)
                    the modeling is what really carries this image, IMO.

                    Comment


                    • #11
                      another one :
                      just finished


                      can someone help me with the transparent material, how can it let pass more light through it?

                      Sorry for the english

                      3Dben

                      Comment


                      • #12
                        Amazing!
                        "It's the rebels sir....They're here..."

                        Comment


                        • #13
                          Make sure GI refractions is on.

                          Use a vraymtlwrapper and increase the send GI multiplier, this will give you much more light especially on transparant mat's if GI refraction is on.
                          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                          • #14
                            Originally posted by 3dben
                            can someone help me with the transparent material, how can it let pass more light through it?
                            What is your light setup, irradiance map settings and render time?

                            Gonçalo

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