attached are 3 more images from different projects ,2 day shots (one overcast the other summer sun) and 1 night shot.Again these have been heavily post processed.The stone on the summer shot dosen't really work so I will have to revisit that one.
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Re: day and night shots
dividh , very nice ext render , 1st image very very nice, can you send me your visopt and explain your nice lighting ( have you used hdri in GI or not)
my e-mail / robert111@live.fr
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Re: day and night shots
RE Matching lighting with photos:
For the overcast image I will use a light grey/blue colour in the "GI/Skylight"environment map,and white/light grey colour in background with default lights off under "Global Switches".
This removes all sharp shadows.I would then place a background in photoshop after rendering out with an alpha channel.It is important that the background image colour matches the original environment colour as close as possible.
The reason I dont place the background image in Vray is that I cant usually get it exactly where I want it.
for the bright sun image I used the basic vray sun in environment and background.I have gathered together a lot of textures and materials and sky backgrounds over the years and it is basically a standard bright daylight shot.
The night shot is different again.
Again I turn default lights off under "Global Switches".I will use an image in the "GI/Skylight"environment map,and the same image in background.I am not worried that the background image does not map properly as again I render with an alpha channel and place the image correctly in photoshop.
Below is the background image for a typical night shot and my visopt settings for the night shot.I hope this helps
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Re: day and night shots
Originally posted by davidhRE Matching lighting with photos:
For the overcast image I will use a light grey/blue colour in the "GI/Skylight"environment map,and white/light grey colour in background with default lights off under "Global Switches".
This removes all sharp shadows.I would then place a background in photoshop after rendering out with an alpha channel.It is important that the background image colour matches the original environment colour as close as possible.
The reason I dont place the background image in Vray is that I cant usually get it exactly where I want it.
for the bright sun image I used the basic vray sun in environment and background.I have gathered together a lot of textures and materials and sky backgrounds over the years and it is basically a standard bright daylight shot.
The night shot is different again.
Again I turn default lights off under "Global Switches".I will use an image in the "GI/Skylight"environment map,and the same image in background.I am not worried that the background image does not map properly as again I render with an alpha channel and place the image correctly in photoshop.
Below is the background image for a typical night shot and my visopt settings for the night shot.I hope this helps
Can you explain in more detail, step by step how you can render with alpha map and the process post in PH plus the correct settings for the night, I really looking to understand this settings for a Night shot.
Thanks...The best that I can do is keep learning, and the Renderings are just a small step to get real.
THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE
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