hi folks
nice that u like my glass,and the answer is quite simpel!
my glasmat is by "egz"(many thanks).and wineberg is right,because the most important thing is the environment.
and the best way(for nice bright reflections)is using a hdri.
some month ago i made my first hdr studiomap.it's not perfect and not really correct,but my first try
i rendered all my glasscenes with this map and the following
the hdr map u can download here(copy an d paste the link in ur downloadmanager)
http://mitglied.lycos.de/watchkeeper...r/archihdr.hdr
i hope it works and u like it
btw:i used the splutterfish hdr loader,because you can play more with the settings.
nice that u like my glass,and the answer is quite simpel!
my glasmat is by "egz"(many thanks).and wineberg is right,because the most important thing is the environment.
and the best way(for nice bright reflections)is using a hdri.
some month ago i made my first hdr studiomap.it's not perfect and not really correct,but my first try
i rendered all my glasscenes with this map and the following
the hdr map u can download here(copy an d paste the link in ur downloadmanager)
http://mitglied.lycos.de/watchkeeper...r/archihdr.hdr
i hope it works and u like it
btw:i used the splutterfish hdr loader,because you can play more with the settings.
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