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i love vray - just playing with some materials...

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  • i love vray - just playing with some materials...

    don't know if i add something more...
    just playing with materials


  • #2
    looks nice.

    But the couch looks very very hard, and change the floor texture, standard 3dsmax maps look really bad

    I like the glass bottles!

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    • #3
      hi
      i got to agree with DaForce...... try to use some nice textures.

      try here.

      http://www.animax.it/

      Natty
      Natty
      http://www.rendertime.co.uk

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      • #5
        yeah but its hard to find a nice texture for a ground, esp. a wooden one. i have tons of textures, but nothing seems to fit, even the sites you offered me (thanks alot) have got something nice.

        well, the ground wasn't the thing i focused on, but as you noticed, the bottles, couch (ok, looks hard, but it's an artificial leather like material) and the table - i'm trying to show you some structure of the black "wood" soon

        thanks for your comments so far - and stay tuned, maybe this one grows to a "bigger" image

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        • #6
          For the couch, if you made the leather bunch up abit at the corners. and have a nice glossy highlight that would look great and give it a less "hard" look, at the moment that couch does not look that inviting to sit on.

          Why dont you have a nice tile floor with glossies?

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          • #7
            well the floor is a little glossy, somewhat it reflects.
            i would like to have a dark wooden floor as it can be found in a loft.
            i played a little with other materials before, such as flat dark surfaces like in entrance halls at airports or something. that looks too cold.

            later this day i will search for a floor that fits.

            my modeling skills aren't as good as they have to be to model those bunches you meantioned, perhaps i will practise. for now i have no idea to achieve this...

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            • #8
              I think it has the makings of a very good image. So far better than what I have done architecturally.

              If I can make a couple of suggestions, throw in a couple of pillows on the couch!!! Round the bottom cushions a little on the top (try a ffd modifier with a slight soft selection.) And for that Queer Eye for the Straight Guy look, put a stripe running vertically across the wall! A couple of plants might add to the scene too.

              -Jujubee
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #9
                i like his little signature hehehe. took me "10" seconds to figure it out but im one of the ones who understands it

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

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                • #10
                  that makes atleast a 11 of us
                  Eric Boer
                  Dev

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                  • #11
                    hehe i found this sig in another forum, cgtalk i think, so it's not my creation

                    ok guys, the same ground, but less hard couch
                    tried something with blurry refractions on the table, but the bottles seem to flow... i'll tweak this!



                    edit:
                    ok i have one question before i start over with this:
                    this image took about 3 hours of rendering. ok, there are a lot of blurry reflections and refractions, but even the wall (which is texturemap only) is soooo slowly rendered...
                    i used 2 vray lights for GI fake and one direct for the sun fake.

                    my thought was that the vray light itself was the cause - is it possible that it uses more resources than a standard light?
                    i disabled the area shadow option and spinned the sub divs to 10.

                    ayn idea?

                    thanks alot

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                    • #12
                      and another shot

                      this rendering took 20 mins and there are no maps

                      my machine is a P4 at 1800 Mhz, 512 MB of RAM.



                      any chance to speed up w/o decreasing the quality dramatically?

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                      • #13
                        this one is without maps AND reflections/refractions and took 11 mins...

                        strange, thinking of render times less than a minute to achieve this result... even with the GI turned on using standard lights the render time is less.



                        this is what i'll try next!

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                        • #14
                          no vray lights, one direct, no GI, 1:53 mins.
                          this is what i am used to.

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                          • #15
                            the same with GI, 3:58 mins



                            am i right not to fake GI but to use it???
                            i experienced the other way round...

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