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  • streetscapes

    Attached are 2 images of a streetscape,one rendered with sunlight,the other rendered with a HDRI.
    all planting is photoshop


  • #2
    Re: streetscapes

    i like the second one. but i think you could improve it if you increase hdri multiplier in the gi. or maybe start turning some of the interior lights on
    los campeones no nacen, se hacen...

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    • #3
      Re: streetscapes

      Attached is a version with internal lights added.
      Arqestevez1,I tried increasing the hdri but it ended up washing out the internal lights too much so here I actually reduced the multiplier to 0.5

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      • #4
        Re: streetscapes

        wow, but this one is much better... great improvement.
        los campeones no nacen, se hacen...

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        • #5
          Re: streetscapes

          hey bro, i hope you don't mind. i just think that your render has a lot of potential, so i tried to improve it with photoshop.... really terrific work you've done.

          los campeones no nacen, se hacen...

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          • #6
            Re: streetscapes

            I really like what you did with the image!what were the main steps to achieve this look?

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            • #7
              Re: streetscapes

              I have updated the images with new lighting(on the dusk shot) and some new materials


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              • #8
                Re: streetscapes

                very nice rendering
                can you share road maps and cars plz

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                • #9
                  Re: streetscapes

                  David these are looking really good. I love the lighting adjustments you guys have made - they made the images much better and I'm so glad you fixed the driveway apron. When I saw the first image I just kept focusing on the front-end alignments those nice VWs would soon need.

                  The one thing that still catches my eye is the dark trim materials, this is a problem in a lot of renderings both digital and traditionally painted. If there was some way to change the value or saturation it moght give more variety from one plane and direction to another. Its so dense that it's hard to get a sense of the seperation of each plane.

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                  • #10
                    Re: streetscapes

                    hi david. i sent you a personal message. check it :P
                    los campeones no nacen, se hacen...

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                    • #11
                      Re: streetscapes

                      attached is a wet day of the same scene.
                      justlookin,
                      I applied a soft reflection to the black areas you were talking about and I think this helps to seperate the elements.
                      I will have to revise the angled kerb later as it is too sharp.
                      (regarding the wet effect,all materials have a reflection layer with a Highlight glossiness of 0.7 and a Reflection Glossiness Of 0.8.also all bump maps have been increased from 0.3 multiplier to 0.5.all planting has been darkened with saturation slightly increased )

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                      • #12
                        Re: streetscapes

                        What does your HDRI Image look like?

                        I really like this thread, these images are looking great.

                        -Gallystops-
                        -Intel Core i7-930-<br />-12GB DDR3 SDRAM-<br />-ATI Radeon HD5970-<br />-1TB Hard Drive-

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                        • #13
                          Re: streetscapes

                          You have to work in the interior lights a little bit more, try to make the same effect like the window upstairs, downstairs look not real and I will reduce the amount of light also....Have too much...
                          The best that I can do is keep learning, and the Renderings are just a small step to get real.
                          THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE
                          http://WWW.URBANGROUPUSA.COM

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