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(WIP) My take on Ronen Beckerman's Ms House (_update_)

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  • (WIP) My take on Ronen Beckerman's Ms House (_update_)

    This is a WIP of Ron's Ms House. You can find out more here http://www.ronenbekerman.com/making-...t-dusk-part-2/. Rendered with 1.48.96 (beta), SU8 and Photoshop for post. C&C are welcome. Thanks

    Straight from VFSU


    Night_Shot_Base

    Post Pro


    Night_Shot_2

    Day shot straight from VFSU


    Day_shot

    Post pro middle


    Day_shot_post_midle

    Finished v1


    Day_shot_final_5

    Finished v1


    Day_shot_final_6

  • #2
    Re: My take on Ronen Beckerman's Ms House

    nice render, i like the water n lights, you used a hdri?

    Comment


    • #3
      Re: My take on Ronen Beckerman's Ms House

      dionsyg...
      you have achieved a pretty nice result, it's a little noisy, and if you get to correct that, your image will be in a whole different league...
      keep posting.
      los campeones no nacen, se hacen...

      Comment


      • #4
        Re: My take on Ronen Beckerman's Ms House

        Guys thanks for the coments.

        Mr. Senator:
        Yes ive used hdri for the lighting but in base render you can only see it in the windows.The tint on the wall is post.

        arqestevez1
        Ive added some film grain on post pro maybe ive overdone it.Now that i notice it again in some places it has alot of grain should of erased it more.Thanks

        Comment


        • #5
          Re: My take on Ronen Beckerman's Ms House

          nice one diosyg... I like to practice it to, where did you get the model?

          Comment


          • #6
            Re: My take on Ronen Beckerman's Ms House

            Originally posted by isapot
            nice one diosyg... I like to practice it to, where did you get the model?
            I could up it but its not mine. Register for Ron's newletter (http://www.ronenbekerman.com/) and you will get it with 1 more scene.

            Comment


            • #7
              Re: My take on Ronen Beckerman's Ms House

              Yea, really admiring render. Glad for you, good luck!
              www.edenux.tk

              Comment


              • #8
                Re: (WIP) My take on Ronen Beckerman's Ms House (_update_)

                this is really great image.. care ti share your post pro techniques? really looks great..

                Comment


                • #9
                  Re: (WIP) My take on Ronen Beckerman's Ms House (_update_)

                  so what did you use to achieve realistic tree guys?

                  Comment


                  • #10
                    Re: (WIP) My take on Ronen Beckerman's Ms House (_update_)

                    pandahorde
                    The trees are from treed exported as .obj and cleaned up in su (look here http://forums.sketchucation.com/view...p?f=18&t=32570) . Applied a two side material with a green reflective leaf texture in front and a brownish less reflective leaf at the back. They are heavy tho for su

                    edvis
                    Thanks. Ive used ambinet occlusion pass, raw gi, raw reflections/refractions, specular,raw shadows, raw total light,zdepth with either screen blend mode or soft light and lower opacity (from 10%-60%) whatever look better to me. Then played with levels,curves and finally applied dof/vignette with photoshop chromatic aberration/film grain with tiffen dfxv2. Lastly merged all the layers and duplicated it put it on overlay or soft light with lower opacity (50-60%). My opinion is to do as little as you can in vfsu and get out to a compositing prog as photoshop to do what you want(even better AE). As you can see my renders are a bit washed out and after post pro got pretty decent. Lastly save your render as full float exr and when you open them in photoshop(use proexr addon) go to image mode 16 bit so you can use more filters.

                    Comment


                    • #11
                      Re: (WIP) My take on Ronen Beckerman's Ms House (_update_)

                      Originally posted by dionysg

                      edvis
                      Thanks. Ive used ambinet occlusion pass, raw gi, raw reflections/refractions, specular,raw shadows, raw total light,zdepth with either screen blend mode or soft light and lower opacity (from 10%-60%) whatever look better to me. Then played with levels,curves and finally applied dof/vignette with photoshop chromatic aberration/film grain with tiffen dfxv2. Lastly merged all the layers and duplicated it put it on overlay or soft light with lower opacity (50-60%). My opinion is to do as little as you can in vfsu and get out to a compositing prog as photoshop to do what you want(even better AE). As you can see my renders are a bit washed out and after post pro got pretty decent. Lastly save your render as full float exr and when you open them in photoshop(use proexr addon) go to image mode 16 bit so you can use more filters.
                      Thx for PS tutorial. The night shot is the best .
                      http://www.vizualizaceschodiste.mypage.cz/

                      Comment

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