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Wow, very cool! I once did a face with the standard Max displacement, a few years ago, but that required too much detail. Things have changed now, as RErender proves. Very nice.
Yes, Using water level @ .2 tells the modifier not to create the part of the displacement that is below the threshold, So the parts of the map that are black have a displacement of 0 which is clipped because it is less than .2. This also works well on any opacity mapped object like a Tree card, leaves, or ...
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