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mental ray scene fromMax6

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  • mental ray scene fromMax6

    Hi guys,
    I was checking out some MR scenes that shipped with Max6. Here is one that I converted to VRay just to see if I can match the MR rendering. 1st image is MR (18min 51secs on athlon 1900xp, 1gig ddr pc2100). The 2nd is my VRay attempt.






    Only one Vray light at window opening (skylight portal / store with IR map). Environment multiplier is 4.0 & HSV Expotential: bright 1.0, dark 6.0.

    Am I getting blotches to right of the floor and lamp shade? What can I do to more closely match the MR render?

    Here is the scene (ZIP) for you all to play around with. Max6 required.

    updated the vray render and scene - I added plane above ceiling to stop light from above

  • #2
    render times with vray???

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    • #3
      24 minutes, forgot the seconds - this includes IR and Photon map calcs.

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      • #4
        the vray light is a bit more inside the room, that why the diferent iluminaion. The MR light is more "blocked".

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        • #5
          So far my render times in VRay are under 10 mins, I think I can get it faster. I will post the resullts later. I have to go work some overtime today :P

          For those who don't already know the Max6 demo is available at http://i.nl03.net/ltr0/?_m=1n.006y.1.vk05p00euq.6
          btw - what are your system specs? I am using a p4 2.4
          Eric Boer
          Dev

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          • #6
            Did you change some render settings or material settings? IF so which ones. I'm interested to know how to lower render times as well. I'm uploading the latest scene into the zip file above.

            My system is AthlonXP 1900+, 1024MB PC2100 (2-512 Crucial dimms), WinXP sp1.

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            • #7
              The vases on the shelf inthe MR rendering look mcuh better than the Vray render. Any suggestions on what to change in the VRay one?

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              • #8
                hey xavier

                ramon here....

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                • #9
                  you can send a private msg through this forum - hit the PM button.

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                  • #10
                    The MR scene really looks strange and unreal. The light don't seam to have an exposer. The shadows are to strong and the floor looks ugly.
                    Anyhow it is clean.

                    Your Vray conversion seams to be more real, that is the main problem. The floor has got some strange color. But the GI is much better.

                    regards,

                    robert

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                    • #11
                      I have come from Microstation and they had were using the scene to test it compared to Microstation. After converting the model back to Max (don't have 6 yet) I rendered this with VRay. I have only been using VRay for two weeks but it great how easy it is to produce great lighting solutions. These are a bit dramatic but a great test case.



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                      • #12
                        I was testing some materials with glossi reflections, so I also give this a try with Vray skylight only and irradiance map



                        Gonçalo

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                        • #13
                          gonaclo you never seem to amaze me. the only thing I think is the green on the couch needs to come up some levels.
                          LunarStudio Architectural Renderings
                          HDRSource HDR & sIBL Libraries
                          Lunarlog - LunarStudio and HDRSource Blog

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                          • #14
                            Yeah you right, guess because I use exponential color mapping instead of HSV exponetial

                            Gonçalo

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                            • #15
                              I thought i would add my Pennie's worth...






                              Natty
                              Natty
                              http://www.rendertime.co.uk

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