Hi guys,
I was checking out some MR scenes that shipped with Max6. Here is one that I converted to VRay just to see if I can match the MR rendering. 1st image is MR (18min 51secs on athlon 1900xp, 1gig ddr pc2100). The 2nd is my VRay attempt.



Only one Vray light at window opening (skylight portal / store with IR map). Environment multiplier is 4.0 & HSV Expotential: bright 1.0, dark 6.0.
Am I getting blotches to right of the floor and lamp shade? What can I do to more closely match the MR render?
Here is the scene (ZIP) for you all to play around with. Max6 required.
updated the vray render and scene - I added plane above ceiling to stop light from above
I was checking out some MR scenes that shipped with Max6. Here is one that I converted to VRay just to see if I can match the MR rendering. 1st image is MR (18min 51secs on athlon 1900xp, 1gig ddr pc2100). The 2nd is my VRay attempt.



Only one Vray light at window opening (skylight portal / store with IR map). Environment multiplier is 4.0 & HSV Expotential: bright 1.0, dark 6.0.
Am I getting blotches to right of the floor and lamp shade? What can I do to more closely match the MR render?
Here is the scene (ZIP) for you all to play around with. Max6 required.
updated the vray render and scene - I added plane above ceiling to stop light from above
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