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  • Lobby

    Hello every one, I just up date the first render and would like to put all of the other renders in this first page. Again Thank you all for your feedback
    up date one.





  • #2
    Re: Lobby

    BEAUTIFUL RENDER ;D
    Maybe up the subdiv on some of the reflections. But thats me being picky.
    You have a great render on your hands

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    • #3
      Re: Lobby

      Like the lights in the ceiling and those lamps are great!
      but I think that wood texture on the column has to much reflection but it's only my opinion
      Hermosillo, Sonora, Mexico

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      • #4
        Re: Lobby

        just send somebody to pick those magazines up from the floor and you'll have a perfect render. love it!
        los campeones no nacen, se hacen...

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        • #5
          Re: Lobby

          just send somebody to pick those magazines up from the floor
          hehe yeah bro, pick em up. I think magazines on the floor looks better in interior renders of living rooms of houses, but not in lobbys, anyway Smai good render bro, i like it just becarefull with the noise in the materials, increase the subd on the materials and if you are using vray rec lights also increase the subd there. welcome back!

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          • #6
            Re: Lobby

            Nice render! I agree about the noise. Instead of increase the subdivision for every single material you can reduce the noise Threshold on the anti-aliasing and on the DMC Samples. Also you can improve your anti aliasing solution. The anti-aliasing not only control the jagged edged, also control the noise on the textures and walls.
            But I think this render is beautiful and it has a very good illumination.

            Best

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            • #7
              Re: Lobby

              Yeah bro, fernando knows best, listen to him, ...thats the bad thing about not using new versions, wich is my case, that im not update with this kind of data :-\

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              • #8
                Re: Lobby

                Hey Teo, you are a master and I always enjoy your renders . Increasing the subdivision of the materials is a good choice too.

                Saludos my amigo.

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                • #9
                  Re: Lobby

                  Fernando, that's good to know that the anti-alias method can help reduce noise as well. I'm curious which method is best for that?
                  -Andy

                  *edit: I forgot I wanted to comment on the render too - I like it a lot! The lighting is very nicely done and the materials are very good. Did you do the ceiling cove lighting with emmisive material or with rectangle lights? The effect is very nice. My only crit is overall that it feels somewhat monotone - maybe having some bright colors to balance all the browns and grays would be nice.

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                  • #10
                    Re: Lobby

                    excellent!! great work, one of the best i have seen here, so crisp n clean, thats the edge i think the new version of vray has over the oldest one. i love this render

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                    • #11
                      Re: Lobby

                      Originally posted by fpedrogo
                      Nice render! I agree about the noise. Instead of increase the subdivision for every single material you can reduce the noise Threshold on the anti-aliasing and on the DMC Samples. Also a better anti aliasing solution. The anti-aliasing not only control the jagged edged also control the noise on the textures and walls.
                      But I think this render is beautiful and have a very good illumination.
                      great to know ;D

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                      • #12
                        Re: Lobby

                        @ Holmes1977 and Cesarrrock,
                        Thank you Holmes1977 and Cesarrrock for your kind words bros. Agree with you about the noise and the reflection on the column. I will improve it in the next posting.

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                        • #13
                          Re: Lobby

                          Originally posted by arqestevez
                          just send somebody to pick those magazines up from the floor and you'll have a perfect render. love it!
                          Hehehe, Omar I will pick up those magazines. Glad you love it bro.

                          Comment


                          • #14
                            Re: Lobby

                            Originally posted by teofas
                            hehe yeah bro, pick em up. I think magazines on the floor looks better in interior renders of living rooms of houses, but not in lobbys, anyway Smai good render bro, i like it just becarefull with the noise in the materials, increase the subd on the materials and if you are using vray rec lights also increase the subd there. welcome back!
                            Hi Teo, good to see you here bro. hehee, Magazine will be gone in the next posting as well as the noise. Thanks for you tips my brother.

                            Comment


                            • #15
                              Re: Lobby

                              Originally posted by fpedrogo
                              Nice render! I agree about the noise. Instead of increase the subdivision for every single material you can reduce the noise Threshold on the anti-aliasing and on the DMC Samples. Also a better anti aliasing solution. The anti-aliasing not only control the jagged edged also control the noise on the textures and walls.
                              But I think this render is beautiful and have a very good illumination.

                              Best
                              Hi Fernando, the master of masters. Glad to have your words here. Never enough to thank for your tutorials. Thank you for your advise Fernando, I will improve it in the next posting

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