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  • Some trees examples

    At last, i got them all...

    after 3 days of work (converting Xfrog max material into Vray, rendering and masking) i'm quite satisfied by the result.

    Below u can see some example of trees from the Xfrog mediterranean CD.
    Each set of 3 (original size in 4800*1600 - highest poly settings) took average 1h20 rendering (medium preset - XP2400+)

    Models are slow to handle in max, but rendering is still fast (IMO...)

    Can someone tell me his best experiences on Trees for high res output?
    (tree quality, textures, rendering time...)

    For the next 6 month im experimenting some "production ready" solutions for architectural rendering...











  • #2
    all look very nice to me. Good work!

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    • #3
      and what rendertimes ? ....they are looking good...i would buy that yellow bush

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      • #4
        oh, okay...i saw the rendertimes

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        • #5
          ... my way is to add the multires modifier to the xfrog object and play around a bit.

          Then i change the maps to mirror instead tiling. .. i then have trees with ~2000-5000 polys and that is easy to handle.

          btw, thx for the info of new trees.
          www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

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          • #6
            do any of these plugins have demos?

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              You might want to get XFrog: Tune for culling the geometry down.
              Takes some fiddling with it but you can reduce the face count a bit,
              every little bit helps.

              Looks nice.
              "It's the rebels sir....They're here..."

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              • #8
                Dschaga, i tried with multires, but this modifier dont respect quad leaves, so it builds triangle leaves with weird mapping result...
                I cant get good result with multires, could u show me if u get satisfying attempts ?

                Dman3d: i have xfrog Tune, but it does nothing else than scaling up the leaves when reducing polygons... i find the xfrog plugin slider quite sufficient for that.

                Da_elf: No demos, but a handle of free models on www.xfrog.com

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                • #9
                  i used xfrog for my big bushes to the right of my beachbar pic

                  ---------------------------------------------------
                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
                  stupid questions the forum can answer.

                  Comment


                  • #10
                    Originally posted by Yadla
                    Dschaga, i tried with multires, but this modifier dont respect quad leaves, so it builds triangle leaves with weird mapping result...
                    I cant get good result with multires, could u show me if u get satisfying attempts ?

                    Dman3d: i have xfrog Tune, but it does nothing else than scaling up the leaves when reducing polygons... i find the xfrog plugin slider quite sufficient for that.

                    Da_elf: No demos, but a handle of free models on www.xfrog.com
                    Yadla, xfrog loves Multires!!! you can reduce up to 60-80% of the geometry with no visible degradation, try it out, but it might be ram hungry on complex trees.
                    Alejandro Gonzalez
                    alejandro.gonzalez@zerofractal.com
                    Zerofractal - Visual Communications
                    New Website! www.zerofractal.com

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