Announcement

Collapse
No announcement yet.

Interior gallery

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Interior gallery

    thanks to all the tutorials posted on the forum, youtube, webinars and the sketchupvrayresources blog, i feel like i learned and made some improvements on my rendering, BUTnot quite there yet, feel free to comment and help me to improve, thx in advance...


    music corner

    this is a scene from a 3d magazine, rendered just for fun, its a good practice to render what you see.

    simple bedroom


    dining area
    If you have no critics you'll likely have no success.

    youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

  • #2
    i like your image 1 and 2. the carpet looks cool really. very nice displacement settings. the other images need to be reworked to my liking, reconsider the color palette and maybe introduce some contrast rather than even lighting. your galss material need to be addressed to. Overall, i could see the potential in you.
    http://www.nomeradona.blogspot.com/
    http://www.sketchupvrayresources.blogspot.com/
    http://www.nomeradonaart.blogspot.com/

    Comment


    • #3
      Hi Antonio
      I like the images 1,2 and 5. I think you've improved a lot. You could improve some of your materials ( floor tile, woods) by adding a reflection mapping (specular map) to add variation on the reflection. Also a better velvet material for the white sofa and the chairs on the last images. Also I think that the background should be brighter.
      I really like your render. Great job!

      Best

      Comment


      • #4
        @nomer: thanks for C&C, really appreciate for stopping by, your blogs and posting have been really helpful,
        @fernando: thank you very much, i understand rendering is a long process to learn, but i'm having lots of fun on my way to mastering it, and i'm learning alot, thx to your tutorials and webinars
        If you have no critics you'll likely have no success.

        youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

        Comment


        • #5
          Aditianoly to whatv'e been said I think that you need to improve the exterior exposure, as it doesn't fits the interior's illumination.
          Great potential here.
          Keep on the good work
          www.Top3Dstudio.com
          SU 8
          VfS 1.48.89
          Win 7 64-bit

          Comment


          • #6
            Hey, great work. Very clean rendes, and we get to see displacement and everything. well done.
            As 40th said, the exterior lightning does not completely match with the interior ilumination. I Guess you're using hdri's... well, they're great, but i think you should save the png image (or use the alpha channel) to add a different background to your images, cause the thing with the hdri's is that they´re not big enough, so we do not get high definition backgrounds...
            by the way, i'd like to share this little link. these are all free, and great for illumination... fer, if you see this, maybe this is what i was looking for. the commercial versions of these are twice it's size, so i think it does woth to buy one or two
            http://www.viz-people.com/free-stuff
            los campeones no nacen, se hacen...

            Comment


            • #7
              fer, if you see this, maybe this is what i was looking for. the commercial versions of these are twice it's size, so i think it does woth to buy one or two
              I agree. I think those HDRI could work very good for you.

              Comment


              • #8
                @40th: thx for the advice and kind comments, i did use hdri for the illumination.. i'm guessing the background is best to b handled in photoshop.
                @arqestevez1: thank you for stopping by and commenting, i used hdri for the illumination and your explanation is really clear on how i can address that issue and thanks a billion on the link, it used to take me hours to find HDRI's that site is now one of my favorite , thanks alot..
                @fernando: thx for the support

                i'm having alot of fun learning vray for sketchup, forum been like an extra set of eyes for me, thank alot for the advice
                If you have no critics you'll likely have no success.

                youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

                Comment


                • #9
                  Hi Newgate!!

                  I agree...!! great development we can witness here!

                  I'm glad to see this evolution, as well as more reference points for our future works!

                  thanks for sharing with us!
                  Intel(R) Core(TM) i7 975 Extreme Edit. 3.33GHz / 6.4GT/s 8Mb box / Motherboard Gigabyte GA-EX58-UDS / Asus GForce GTX275HDMI 896DD3 (12Gb) / Windows 7- 64bit / Sketchup 2013 / V-Ray

                  Comment


                  • #10
                    Out standing
                    Everyones said everything. Dont think i can add anything.
                    Can you share your settings and map's for the displacement rugs. They are AMAZING. I just cant seem to get the same results.

                    Comment


                    • #11
                      thanx Acastro i appreciate the words, forum been really helpfull
                      If you have no critics you'll likely have no success.

                      youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

                      Comment


                      • #12
                        @holmes1977: thank you very much, i took a different approach from using mapping, because i tried to achieve same carpet in my living room,i used an actuall surface that had round edged corners and a bumpy surface so when i applied the material i got this really nice effect, and the setting for the actual material were based on fernando's interior tutorial. i'll upload the material for the carpet but i hope the images helped, two of the images are showing the displacement settings for the material
                        Attached Files
                        If you have no critics you'll likely have no success.

                        youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

                        Comment


                        • #13
                          Thank you Newgate.....you are a STAR

                          Comment


                          • #14
                            displacement is always perpendicular to the face. curving those ages makes all the difference.
                            http://www.nomeradona.blogspot.com/
                            http://www.sketchupvrayresources.blogspot.com/
                            http://www.nomeradonaart.blogspot.com/

                            Comment


                            • #15
                              i am glad i could help holmes, and what nomeradona said explains it perfectly
                              If you have no critics you'll likely have no success.

                              youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

                              Comment

                              Working...
                              X