Nice lighting. Really like the reflection in gable window.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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Originally posted by BBB3 View PostLove the roadside one in particular. Very clean and nice subtle lighting.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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they look very good...at the roadside view I think the ropes need more work(they are floating) about the water side I think the grass looks too green and the water still needs some work.
for the water I would try to use more transparency(refraction) with fog to see part of the posts of the pier inside the water. I said before the color should be dark green with bump, but I think in this case I would use displacement because the camera is very close and the flag looks more natural.Last edited by flino2004; 16-08-2011, 07:31 PM.show me the money!!
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One quick word on saturation, I find that the culprit for oversaturation is often in the textures. Just like I rarely use solid colours that are over 200 RGB, I stay well clear of oversaturated or overbright textures. Vegetation can be a problem. If going through your maps one by one is too much of a drag, you can always correct the diffuse straight in Max. For instance, I always let all my leaf textures for a given scene go through the same color correction map to add some yellow, reduce the saturation and take down the gamma a notch or too depending on illumination.Check my blog
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Originally posted by BBB3 View PostOne quick word on saturation, I find that the culprit for oversaturation is often in the textures. Just like I rarely use solid colours that are over 200 RGB, I stay well clear of oversaturated or overbright textures. Vegetation can be a problem. If going through your maps one by one is too much of a drag, you can always correct the diffuse straight in Max. For instance, I always let all my leaf textures for a given scene go through the same color correction map to add some yellow, reduce the saturation and take down the gamma a notch or too depending on illumination.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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