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1200x1200 image in Photoshop, filled 100% black, added 283% noise (uniform, monochromatic), saved as .jpg
Added map to diffuse slot on a Vray mtl in Max. U/V tiling set to 5. Added Vray displacement modifier. Used the same map in the Vray displacement modifier. 3D mapping, use water level 0.0, kept all other settings the same.
No UVmap modifier used. Just added map in diffuse slot of vray mtl. Didn't check apply mapping coordinates either. I was living on the edge with this one
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