I thought I would start a wip thread of this project I am currently working on. I will be working on this from design development stage (current) all the way through to marketing material (in the new year) If people find this interesting I will keep updating. At this stage I am working with the architects, cad drafters (ADT) on general design/viz. I'm also using this stage to rough in some of the lighting/look I would like for the final promotional material. (Hence the rocks that look like blubber)
Some Details:
The best way to import ADT files into Max6 is using Viz Render .DRF files. The DRF file respects layers, objects, lighting and materials from Viz render. I find the integrity of the geometry infinitely (x1000) better than that from .dwg import. I highly recommend going from ADT->Viz render component->Max6.
The water is a snapshot of dreamscape geometry, I needed the infinite ground plane. I think I will render some sort of depth map of dreamscape water and displace the pool water.
The lighting is a sun system and skylight from an HDRI map/dreamscape sky.
The rocks are a stand-in and displacement test. The final revetment wall will be considerably different. I'm still "yawn" waiting on detail.
I will update my website soon--ish with some of my vray works over the last couple of months for those who are interested in arch-viz.
Sorry about the whole angelfire thing but the company firewall blocks my website html upload utility from work.
http://www.angelfire.com/goth/rhino/vray01.html
Some Details:
The best way to import ADT files into Max6 is using Viz Render .DRF files. The DRF file respects layers, objects, lighting and materials from Viz render. I find the integrity of the geometry infinitely (x1000) better than that from .dwg import. I highly recommend going from ADT->Viz render component->Max6.
The water is a snapshot of dreamscape geometry, I needed the infinite ground plane. I think I will render some sort of depth map of dreamscape water and displace the pool water.
The lighting is a sun system and skylight from an HDRI map/dreamscape sky.
The rocks are a stand-in and displacement test. The final revetment wall will be considerably different. I'm still "yawn" waiting on detail.
I will update my website soon--ish with some of my vray works over the last couple of months for those who are interested in arch-viz.
Sorry about the whole angelfire thing but the company firewall blocks my website html upload utility from work.
http://www.angelfire.com/goth/rhino/vray01.html
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