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To add a realistic ground to this render. It's basically nothing more than a single-segment (one poly) plane with textmap and vray displacement. I used Vray materials for much of the rest of it as well. Love Vray.
For the dirty textures on the kickplate and frame, I tried using quickdirt but be it my inexperience with the plugin or it's limitations, I couldn't get the dirt to place quite where I wanted it. So I decided to paint it on by hand using Deep Paint 3D. It's paint work with a custom noise map in the opacity slot, composited over a base Vray material. The handle grips are just a hose primitive with texture map on a vray shader, and some quickdirt applied there using fractal noise map.
Oh, and of course the tires are simply chamfered cylinders with some bevel and extrude modifiers, and the textures there are composited texture maps over a Vray material, with hand painted dirty effects done in Deep Paint. I used Vray material wrappers over most of the materials with recieve GI at about 0.8 to give it a little more "dull" appearance, while still capturing some needed details.
It's a really simple piece when you break it down. The only thing is the texture painting took a while. The JPEG version doesn't do the original render justice in way of detail... some of it got "washed out" on compression. But I was really impressed with Vray's speed.
everything is perfect. But i think there is something wrong with the padels?? maybe it is just because of the camera angle. they look like, that they are coming out from the wheel straight instead they have to be shifted. i can not see the L shape of the padels for some reason.
besides that.... really nice work..
and also one more thing... maybe you should put some dirt also on the pipe in the middle... it looks like the bike is brand new but someone ride it very roughly in one day, you know what i mean?
Good observations, taboo. I'll have to chip the paint on the middle bar a little more and add some more dirt to it. The pedals are L-shaped, however, it's not clearly visible from that camera angle I guess.
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