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  • Dining Space Interior

    Just practicing some more interiors rendering , practiced some lighting for this one, critics and comments and tips to improve please, thxs....
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    If you have no critics you'll likely have no success.

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  • #2
    hmmm. Where is your lighting coming from? The furniture has no shadows on the floor...

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    • #3
      hmmmm thats actually a good point, i used a night hdri and my multiplyer is pretty high, second to that i placed a rectangular light as well....i wonder if thats whats causing super soft shadows...how would you set your interior lighting andybot?
      If you have no critics you'll likely have no success.

      youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

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      • #4
        I really like using the spotlights - and since your lighting is indicated by the lights in the ceiling - that is where I would start. The nice thing with spotlights is that you can set the cone angle, penumbra angle, and radius - which all help cast gentle shadows around the furniture. I have examples in some of my renderings on my website. I'll post some links when I have a chance.

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        • #5
          thanks, that makes sence, i will update the scene with spot lights
          If you have no critics you'll likely have no success.

          youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

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          • #6
            perhaps look for a better leather material. Make the groove of the floor a bit smaller.
            http://www.nomeradona.blogspot.com/
            http://www.sketchupvrayresources.blogspot.com/
            http://www.nomeradonaart.blogspot.com/

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            • #7
              Newgate, I have an example for you showing how I use spotlights for interior rendering, see this image: http://orbandesign.andyorban.com/gal...0044630741.jpg

              My spotlight settings are the following (with a fairly wide spread - you can decrease the cone angle to 0.6 or 0.8 for a narrower beam):

              Physical camera is on
              Intensity: 2100 - Lumious Power
              Decay: Inverse square
              Penumbra falloff: linear
              Cone angle: 1.6
              Penumbra angle: 0.4
              Shadow radius: 5.0
              shadow subdivs: 12 (you can use higher for smoother shadows)

              I also have a rectangular light just below the ceiling that is hidden (and hidden from reflection) to give some more general illumination.

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              • #8
                @nomer: i always had a bit of touble with the leather material, i end up producing alot of noise, but now is as good time to make a good one, thanks for d advice nomer, i'll try to pull a rich leather on this.
                @andybot: thanks a million, i will play with the setting today hopefully i can get the right settings for my scene..that was an amazing render by the way
                If you have no critics you'll likely have no success.

                youtube: http://www.youtube.com/subscription_center?add_user= N3Dvizstudio

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                • #9
                  Thanks, glad you like!
                  I'll be curious to see how you come along with the spotlights.

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                  • #10
                    Nice renders Newgate, what I would say though is everything seems a little too shinny and reflective.

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